Sunset City Speedway
V1.3.1


- Fixed an issue with the skybox in software mode, it should show up normaly instead of being pitch black like before
- Added a checkpoint on top of the building shortcut so people who end up falling into a death plane after that section don't get sent back all the way to the corckscrew

Candy Lake Zone
V1.2.1


- Fixed an issue with the skybox in software mode, it should show up normaly instead of being pitch black like before
- Intensified the downward wind on top of the cake section's last ramp so people get sent into the ramp like they did before

**Sorry but i didn't grab the name of the one who complained about this software problem since i'm not in the kart krew discord, but thank you anyway
and thanks to omnix again, i had no idea how to fix this

***And for the love of god people please make tons of research before buying a pc so you don't have to play kart on software mode i beg you, this thing is cursed
Sunset City Speedway
V1.3


- An item row got removed from every item cluster in the track to make less dificult to see bananas/eggboxes hidden between them
- White edge and middle road strips got added in the laguna seca corckscrew section to make it less confusing
- The laguna seca corckscrew got a little bit adjusted due to the white strips messing them up
- A boost sign was added to the corckscrew shortcut to make sure people don't get confused
- Some textures with wrong sizes got fixed so they match the power of two length format and don't crash people

Candy Lake Zone
V1.2


- The road inside the cake got a little bit wider (again)
- More checkpoints were added inside the cake section so players won't accidentally skip them dependeing on their racing line
- The cake landing bridge got revamped to try and acomodate both easy speed/shrink while not harming its integrity
- The cake lauch ramp got its slope properties (mostly) removed
- Some road parts got their textures changed to contrast them with the background
- The cake mountain got a little tweak so the thok barrier is a little less obvious
- Finish line pole got closer to the track so people can't cross through the offroad and skip a lap
- Strokes were added around the track to make it less confusing
- The offroad "icing" edge got its textures changed to match the normal offroad color so it gets more visible
- The first item cluster got moved to the end of the offroad patch (In RA, people were boosting all the way back just to grab an item instead of making the choice of taking the shortcut or grabbing an item, which completely negates the purpose of having the item cluster back there)
- An item row got removed from every item cluster in the track to make less dificult to see bananas/eggboxes hidden between them

*Thanks GaiaDragon, Artzin and Crickenn for the feedback
Candy lake
V1.1
- Added more arrow signs in 2 corners
- Some arrow signs got their color changed so they don't blend in with the skybox or the ambient
- The cake landing bridge got extended to (try to) fix an issue with easy speed and shrink
- Small adjustments were made to the skybox positioning so its forest doesn't seem too out of scale like before
- More thok barriers got added
- A big ass cake mountain was added on the lake's empty space, not only to fill it but also to put more thok
barriers around the track due to performance issues on potato pc's (i don't like this change and won't update
the miniature picture, i like the way it looked before and always intended to be that way, but i understand
performance issues can be a big let down, so yeah)

*Thanks B. Comet for the feedback
MAPCS: Sunset City Speedway Zone
V1.2


- A few Blossom cup decorations got added around the city
- A new shortcut was added, just be aware! it may not be a good idea to rely on it in the last lap, or you might fall into your doom
- A checkpoint was added and some of their sectors got their size reduced so they don't mess people's positions (hopefully i didn't messed up the other checkpoints)
- More decoration were added around the start zone and inside the tunnel
- A zipper was added at the end of the parking lot shortcut, so people with potato reflexes get redirected to the right direction
- The curbs got redesigned so they look more like actual curbs

MAPCT: Candy Lake Zone
V1.0

- Was added into the pack
- Fixed missing collisions on some guardrails due to me being dumb dumb and not checking them all
- (Hopefully) Fixed some checkpoint problems
- Lowered the bottom of the sea in the skybox so that its bottom doesn't look like a floor of blood

*Thanks Fl_GUI and Elliot for the feedback :)
  • Cool!
Reactions: Fl_GUI
Back
Top