Alright, i'll go straight to the point here, i didn't expect to update this (neither did i expect it to be this soon), but i had to fix the grab while swimming.
- Grab should now work underwater
- I actually added flags to the HUD stuff (sorry, i really rushed v3af)
- Sunky shouldn't resynch anymore (unless you use automatic i think, i didnt find a proper solution to that)
- Bosses now die from a "Win at Life monitor" that fell on their head, why? because i used something random, also, from what i've tested, DSZ3 and CEZ3 are still impossible because you can't grab the capsule.
- thats literally everything
Just so this isn't really empty, i found out you CAN beat GFZ2 as Sunky (using glitches of course), i didn't finish THZ1, but i assume you can finish it (i got pretty far into it before getting bored)
Hi guys, it's me Pacola, i'm one day late for this one (sorry, my math made it be delayed for a day), i like, worked on it for 4 days (including this one), the joke was that it's accurate now (please laugh), not really finished but, i don't want to leave this rotting in my addons folder (and i might also update it later).
i'm also not late for the 1 year thing, since i released that on april 2nd :D
Note: There's no guarantee he properly works on Multiplayer as i (still) can't properly test it.
So... What's different about this one anyways? Well...
He falls, swims and uh walks, i guess.
Yeah, uh that's (ALMOST) all you can do, there's like 2 extra things (that aren't gameplay related) but go play it yourself, they literally show on GFZ1.
Also no, he can't beat the game, he can't kill bosses (or anything really), and i think GFZ2 is impossible already.
LooneyDude: Creator of Sunky and Sunky the Game, the mod wouldn't exist without him. (because sunky wouldnt exist :D)
Lu9: Level Fun's MIDI
Chaotic_ZakL: The font used in the Title Cards (wait, i didnt tell you about title cards...)
Pacola (that's me!!!): Actually making this mod, ripping a bunch of sprites and sounds, coding this
I'll probably revert the page later.
I haven't really done anything about v3 in a good while, haven't had the motivation neither the ideas. So no promises about actual v3 happening.
I just like, removed the one april fools feature. Either way, i'll do like an list of the features i remember
The Kick was brought back from v1
Even though it was moved to C1 it still can:
Break walls, add to your height, kills those badniks and...
Powers those springs! Even though Sunky likes to lie on the ground after that...
(Just jump after you lie on the ground to get out of it)
Sunky's super music also is now like only for him
(Because i used Character-specific jingles template by Katmint)
And remember how i said in v2.1 that it's the only music with lyrics
in Sunky The Game part 1? Well... It actually shows them now.
And there's the "throwing a giant sunky" thing.
I won't properly explain it, just saying it happens after you defeat
the final boss.
Either way, i think that's all, see you when i can actually create sprites for this guy.
That does mean he'll probably get another update after one more year.
So, Sunky isn't dead. Maybe... I think... Either way, funny sunk guy got his kick back, his kick can like power springs even though he likes to fall on his face after that, i think that's like, pretty much it. I really should focus on my projects more. This is kind of a demo to the actual 2.2, because i'm like, still finishing one feature i think (ignore the giant sunky that gets thrown). Also ignore the errors, i'm pretty sure that's because of the musicdef that i can not use my brain to make it properly work. Here's some gifs though.
I'll update the overview page later, i'm kind of lazy right now.
This update is mostly adding Super Sunky, an sol form and removing the Demo part.
and also adding v1 back as a download
First of all, Super Sunky needs 69 rings (funny)
I've made any rings below 69 not do the transformation (kinda bad)
The super music is global (because i dunno how to change it only for the sunk man)
Super Sunky changes the Momentum Killer Double Jump (why did i give this name) and the Thok intoI think thats all, see ya next update, or not.
The Real Fast Jump Thok
(which also disables the swim)
(no super sprites, i'm lazy)
The super song is also the only one to have lyrics in the entire Sunky the Game (part 1).
So, remember when i said i added an sol form, well...
Thanks to Kirb for the reusable Sol transformation for Sonic the HotDog, so i could make this monstrosity.
sands undertale.
(load sunky after rushchars)
So, what can Sunky do in here?
He no longer has the kick ability, but it has been replaced with the crouch (from SMB2)You probably know that Sunky can taunt by pressing Tossflag and Jump (no custom button needed) (really, why did someone think you needed a custom)
by pressing SPIN you can crouch, and move real slow.
Though, if you hold SPIN for 3 seconds while on the ground.
You're able to do the Super Jump (the one from SMB2).
His jump ability is simple and cliche though. (disabled when underwater)
An double jump, an momentum killer one.
With an thok (because you need some speed to actually make to an platform).
Which also gives you a little height.
Sunky also got faster, though he doesn't really know how to run yet.
He can now swim (its the vanilla swim)
And he can get insta killed (Command, off by default)
(i don't know how to make it save)
This could be called "the lesser Sunky" update