Sunky

Sunky v3.0.5af - The "i did some fixes" update

I get that Sunky's a comedic character, but I think his implementation in SRB2 could have been handled a lot better.

The sprites are very basic with it only being sprite rips from the Sunky games which is kind of lazy if I'm to be honest. I'm not asking for a full custom sprite of Sunky, but knowing that there is a full model sheet of Sunky on Looneydude's twitter, I feel like there could have been some attempt at a full body rotation even with the base sprite still being from Sunky The Game.
His abilities are very limited and due to his slow walking speed and low jump height, it already makes it very difficult to beat Greenflower Act 1 without abusing the game's physics, which gives me the impression that he wasn't fully play tested with all the vanilla game's levels.
I think one way to combat Sunky's limited mobility would be to make use of his stretchy arms (seen in Sunky Part 1), and allow him to launch himself off of enemies or the terrain to gain the momentum needed to clear the levels. If you've played "Ristar", then my idea is essentially based off of that game. If that's going a bit too ambitious for SRB2, then you could make him pick up enemies to use as a boost (ala Klonoa, or Milla in Freedom Planet), and allow him to charge a super jump via crouching for a few seconds like in Super Mario Bros 2 (something that Sunky has been in via the April Fools "Sunky the Game 2").

A simple kick can only go so far for levels that were not designed for a heavy character like Sunky, you'll ideally want to work around it if you want people to enjoy the mod more than just the novelty of playing as Sunky for 2 minutes.
Pacola
Pacola
I'll see what i can do, I am planning on making Sunky have a high speed but a slow acceleration. I'll also try to make the SMB2 crouch
Upvote 1
Sorry... what?

... I'm just... going to skip my opinion on him

The float ability is fun and works very well but the rest just fails to keep me entertained with him. And his speed... Do I even have to complain on how terrible it is? I feel like you should have known this before hand. Not only does his speed convinced me to quit the game in the FIRST ZONE, it makes the "Jump boost" completely useless.

I really hope you remake this badly, if you do, PLEASE buff his speed and replace his kick for something more enjoyable.
Upvote 0
I'm a kind person, This is my first time giving a 1 star. His sprites are 1 rotation. It's impossible to beat even the first stage, the sound effect for falling plays a second after you fall. There's nothing more to him, even checked his file, no offense. Why did you make him so weak? to the point he's unfun.
Upvote 0
man this is an, uh...experience. it's fundamentally fine, it works as intended but to say it's an enjoyable play experience would be a lie, unfortunately. he's far too sluggish and slow for even greenflower to be fun, nor does he have any interesting handicaps to make figuring out clever solutions to overcome basic level design any fun.

i will say, though, you have the right idea with the float ability, and that was definitely the most interesting part of the...very limited moveset.
Upvote 0
As fr as oke mods go, I can't say this is all that fun. He certainly doesn't play like anyone else, but after a few minutes, I couldn't bring myself to use him any longer. He's too sluggish to be enjoyable, and if you don't know who Sunky even is, you're not gonna get much out of seeing him.
Pacola
Pacola
I will try to make him better, thanks for the criticism.
Upvote 2
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