"Someone must've left these bottles of Carbos around the Greenflower Region, Maybe we could take usage of them and become more faster and stronger!"
Thanks for still playing Spinarakrb2 even after the addition of the rewritten lua abilities! This is Part 2 of the major v2 update! This final part improves the said character abilities to make them even more playable as well as fixing some issues!
Okay this update was supposed to be out way a lot sooner, but where do I even begin? The computer I previously used apparently hit a fuse during the progress, so I had to start all over on a new one but here we are, as well as many hours spent fixing up stuff when the update was deemed ready numerous times!
Anyways, here's what has changed for each character:
SPINARAK
MAJOR UPDATE: Spinarak finally gets an all new resprite with better quality and less janky sprites to fit in with my current artstyle! This was a really hard decision to make as I was deeply attached with Spinarak's previous design before this update, but the design felt very off when the pack was being used alongside with other people's character packs in servers so I decided to resprite him. The previous sprites were actually re-used from
his Ring Racers counterpart which probably explains the jankiness...
Spinarak's Toxic Thread ability now finally works as a trap
(which has been planned ever since v1.1 of the solo Spinarak addon was made, but the trap mechanic never worked).
In Multiplayer, Toxic Threads are now recolored to the player's color to tell who spun the web, they will still fade to white if playing on Co-op mode. But in PvP modes, Toxic Threads laying on the ground can now explode and damage opposing players who end up landing on it! Not only that but the trap works against enemies in Co-op mode as well!
ADDITIONAL CHANGES:
- Spinarak has been given a new jump sound,
one that doesn't vibrate my speakers all the time...
- Fixed bug where Spinarak can get stuck in his Lunge state if touching 2 corners while in goop.
- Speaking of goop, Spinarak's Lunge boost now works differently inside of it.
- Spinarak now uses a new set of sprites when falling off a wall instead of his pain sprites.
- In the Team Match and Capture The Flag modes, Spinarak's thok effects are now recolored to his team's color.
- Toxic Threads are no longer considered solid, you can no longer stack them ontop of each other. This was done to prevent other players from being killed by getting crushed by stacks of webs easily.
STAPY
Stapy can now use his Stapler Gun during his Long Jump, a much faster way of travel! Additionally, Stapy can get a slightly better boost when fastfalling onto things.
ADDITIONAL CHANGES:
- Stapy now has a custom death sound that varies if that was his last life or not
(TPOT 25 Spoilers).
- Stapy can now get his Stapler Gun boost while Super, even if he's below 25 rings.
- Softened a majority of Stapy's voice clips.
MOTOBUG
Tired of Motobug being labeled as "The Speedrunner" yet is locked to only land with no aerial abilities to speed blitz through the zones? Well look no further as Motobug now gets an additional ability known as "Rocket Boost" which he can use midair.
Hold Spin midair to charge up a secondary jump and let go to release the charge! It charges up pretty quickly and you can tell it's fully ready to go once Motobug flashes. However, your fall won't slow down during the charge and landing can cancel it midcharge so be careful!
ADDITIONAL CHANGES:
- Removed a purple stray pixel in DRWNC0
(in which has been there ever since the rebrand apparently, this may or may not be the whole reason why this update even started)
- Drop Dash sound differs when using it in Boost Mode.
- After Drop Dashing directly onto a spring, you can now release the extra boost much earlier!
- Dying in a death pit will no longer release the multiplayer-exclusive Pocky since it always despawns the second it appears anyways.
SUPER ABILITY - FUSION BOLT
In addition with the character changes, their exclusive Super ability has been tweaked as well!
The toggle
dsh_darkstonepowers is now Off by default, this is because most players mainly came for the characters themselves, and not for their out-of-character AU appearances. You can always turn it back on in the console if you want to!
Spinarak, Stapy, and Motobug can no longer go Super unless if
dsh_darkstonepowers is toggled On. However, external addons can still force these characters to go Super without much problem. Toggling it back Off will forcibly remove the Super effects from any player using these characters.
I still do not plan to make separate super sprites for any of these characters.
ADDITIONAL CHANGES:
- Bug fix where trying to use Fusion Bolt inside goop will constantly spawn in the explosion effects that normally play after landing. Now, it cannot be used at all inside goop.
- Altered the console messages that show up when changing the toggle of this ability.
OTHER CHANGES:
- All three characters now have new higher quality character select portraits and new backgrounds!
- Converted all SOC objects into Lua objects.
- All addon sound effects now have custom subtitles.
- Added a console message that shows up upon loading this addon on a different version other than the SRB2 version this pack was made for, in that case: v2.2.15
- Changed the sound effect that plays upon loading the addon or toggling
dsh_darkstonepowers
- Fixed issue where multiple warnings would appear in the console upon spectating this with addon loaded.
(I apparently had this issue listed as something I couldn't fix, but realized I already did a lua script that patched that issue, Thanks String Spit Pack)
- Updated the unused MODICON graphic
- Switching between these characters during death should be less buggy now.
Please note that due to several changes made to the pack, any record attack ghosts saved from versions v2.0 or earlier may show sprite errors in the console.
EXTERNAL ADDON COMPATIBLITIES:
All three characters also have extra sprites and graphics made specifically for certain external addons, I do not plan to include any extra lua scripts to tweak their abilities there without breaking the main addon. So far these external addons include:
-
SUGOI: Intro poses for Dimension Disaster Zone and Burnt Death sprites.
-
Manhunt: Last Man Standing renders, made specifically for the upcoming v2 update of that addon.
-
EPIC! Murder Mystery: Dead body sprites and showdown sprites.
I hope you enjoy the update as much as I enjoyed making it! This update should hopefully be the last for a while, hopefully no hotfixes either. Feel free to report any issues you find or give suggestions on what external addons I should try to add compatibility for the next future update!