Patch Notes:
  • Version number matches how my other stuff works
  • The titlecard now properly shows after respawning.
I don't have much to say here.

Patch Notes:
  • Title-cards now start after the fade-in transition and show the subtitle.
  • Sneakers no longer spawn after-images.
  • ME_Red should now be the correct shade of red.
  • Cool!
Reactions: HazeX2
On this exciting episode of "Re updates the 2.0 port after JSFN for whatever reason, pushing the addon he actually puts most of the effort into down the list," all enemy "SOC" has been redone to ports from v2.0's source code!

This is pretty much a "v1.4: Part 2" as this was meant to be done in that update but got tired... But it's done now through the power of the internet going out and having nothing better to do.

Patch Notes:
  • Cool!
Reactions: HazeX2 and klasky
It's what it says. Almost every action that's different in v2.0 has been ported to Lua. Additionally, some object behavior has been updated. A lot aren't done yet, and they'll probably take a little while, so I plan to follow up this update with v1.5 after I finish, but the major ones (rings, checkpoints, etc.) have been finished and no longer use their v2.2 behavior.

Patch Notes:
  • All actions that are different in v2.0 have been taken from its source code and rewritten in Lua
    • This was mind-numbing to do.
  • Some objects now behave more accurately
    • Rings no longer sync! Yay!
  • The springs in the waterslide on DSZ2 have been removed.
  • Most maps that use the FORCECHARACTER option in their headers now use Lua to achieve this effect
    • This was done to fix crashes on dedicated servers
  • Bugfixes that I forgot

This update was beta-tested by having @tedbasher host builds on his server.
I didn't realize changing p.mo.pmomz had to be in a PreThinkFrame hook.
  • Moved changing p.mo.pmomz to 0 to a PreThinkFrame hook.
  • The pmomz fix no longer applies to objects due to it being very laggy.
  • Cool!
Reactions: HazeX2
So I just now noticed that the fix for removing momentum from moving platforms doesn't actually do anything.

Patch Notes:
  • Corrected p.pmomz = 0 to p.mo.pmomz = 0
  • The removal of pmomz now applies to all objects, not just players.

I don't really have anything else.
A few bugfixes. Nothing major.
  • It was pointed out to me that there are random 2.2 springs in DSZ1, this is now fixed.
  • The Rope Pulleys in ACZ now play the correct sound.
  • Super Sonic now uses his idle animation while on springs. This is also corrected in the characters PK3.
  • The bushes in JVZ no longer float.
Also, since people kept asking about 2.0 physics in a server hosting this I was playing on, ME_STRAFEJUMPING is now off by default. If you want 2.2's jump physics back, use the command ME_STRAFEJUMPING ON.
A few more extras. Along with me realizing I forgot about poksoc.

Patch Notes:
  • Typing poksoc now does what it did in v2.0
  • The "TIME UP" graphic should no longer appear if you didn't run out of time.
  • 2 more unlockables have been added, Special Stage 8, and an Unused Cutscene.
  • Instead of the big download button downloading a zip file, I just attached both files.
  • Cool!
Reactions: klasky
Oopsies, apparently one frame of the signpost spinning animation was using the v2.1 Knuckles sprite instead of the v2.0 one, this is now corrected.

Patch Notes:
  • Signpost now uses the correct sprites.
  • Cool!
Reactions: HazeX2
This update adds both of the title screen easter-eggs from v2.0, not much else.

Patch Notes:
  • Added the Title Screen easter eggs, they can be activated by typing APL and BEEDEE.
  • Added a note for if you are playing the mod on Android.
  • Removed Herobrine
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