It's what it says. Almost every action that's different in v2.0 has been ported to Lua. Additionally, some object behavior has been updated. A lot aren't done yet, and they'll probably take a little while, so I plan to follow up this update with v1.5 after I finish, but the major ones (rings, checkpoints, etc.) have been finished and no longer use their v2.2 behavior.
Patch Notes:
- All actions that are different in v2.0 have been taken from its source code and rewritten in Lua
- This was mind-numbing to do.
- Some objects now behave more accurately
- Rings no longer sync! Yay!
- The springs in the waterslide on DSZ2 have been removed.
- Most maps that use the FORCECHARACTER option in their headers now use Lua to achieve this effect
- This was done to fix crashes on dedicated servers
- Bugfixes that I forgot
This update was beta-tested by having
@tedbasher host builds on his server.