Plenty of fixes this time, including a way to hopefully allow players using the Simple control scheme to play golf normally.
Added a system similar to PlayersForExit, allowing server hosts to decide how many players to wait for before a map change countdown begins: 3/4, half, 1/4 or all player.
Added the playersforgolfexit command to allow changing the needed number of players before the level exit countdown.
Various tweaks have been made to Aether Shrine.
Added bodies of water outside the courses.
Tweaked course 8 (AGAIN) to allow players to complete it without resorting to High Putt mode.
All holes should now be completable with a hole in one! The course pars have not been changed.
Try to beat my record of 76110!
Bugs related to Strafe mode and Simple mode should be hopefully fixed. If you find yourself unable to turn your trajectory along with your character for whatever reason please contact me on Discord and report the steps taken to replicate the bug (my username should be in my profile).
Golf HUD items should now become transparent properly when using HUD transparency options
Fixed a few lua mistakes causing error messages
Players should no longer be able to damage enemies by falling on them while not spinning
Untweaked anti angle calculations that caused characters shooting at non-Euclidean axes to inverse their reactive currents at the moment of impact against unilateral sectors within the X tag spectrum. The changes should be apparent during normal play.
Shields are removed from players returning from spectator mode. This should be fixed in the next proper patch.