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The first two main campaign stages for SRB2 are now modernized!
...well, more like modern stages with SRB2 themes.
Intended to be played with Modern Sonic v5
A short, two level demo for the SRB2 Generations level pack--see the full mod's progress here!
Plays well with speed-based characters and momentum mods.
Both levels are being remade and wouldn't be part of the full release version.
CREDITS:
Hint Thing/Lua - SRB2006
Dash Ring over Nights Bumper - bypigs2
Ready Lua & Sprites (Or do i call them graphics????) - Platinum Entertainment (dev group) and Platinum Online (server division)
help in lua - KirbAnniv
Logo (Base) - RalphJeremy65
Characterswapper - Tatsuru
underwater.lua - MariSoni
takis.lmp - luigibudd
Triangle Wipe Transition Effect - Ashi, here
White World Music Loop - Othius (From ULDC Spring '20)
Music Loops - M1STQ
maps by me :)
...well, more like modern stages with SRB2 themes.
Intended to be played with Modern Sonic v5
A short, two level demo for the SRB2 Generations level pack--see the full mod's progress here!
Plays well with speed-based characters and momentum mods.
Both levels are being remade and wouldn't be part of the full release version.
CREDITS:
Hint Thing/Lua - SRB2006
Dash Ring over Nights Bumper - bypigs2
Ready Lua & Sprites (Or do i call them graphics????) - Platinum Entertainment (dev group) and Platinum Online (server division)
help in lua - KirbAnniv
Logo (Base) - RalphJeremy65
Characterswapper - Tatsuru
underwater.lua - MariSoni
takis.lmp - luigibudd
Triangle Wipe Transition Effect - Ashi, here
White World Music Loop - Othius (From ULDC Spring '20)
Music Loops - M1STQ
maps by me :)
1. the first acts are untouched, i left them as is to represent 'classic' -- the new white world will not feature portals/entrances to classic levels now unless someone can help with coding that stuff.
2. i wasn't able to add custom music since i didn't have a musician (or well, anyone else really) to help during the time of demo's development.
3. i think the weird invisible walls were left there accidentally, i was still figuring things out with zone builder when i was making these two levels
4. the stages now have sonic already movin' about during the countdown, no there will be no skips for that.
5. the hub world was made waaaayyy before shadow gens' hub world was shown, the indev hubworld is currently being remade to be more influenced by sonadow gens' white space. there will be no challenge missions or a collection room--again, whether or not 'modern remakes' of vanilla bosses will be part of this project is unclear due to the simple fact that i dont know someone who can make them possible.
again, thanks for the review :)