- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
Hello, Today I came up with the idea of creating a serie of gametypes with a brand new system. I present:
COMBAT MODE!!!
In this submission, you'll get to know everything you need to know about this mod. So let's go!
Credits:
COMBAT MODE!!!
In this submission, you'll get to know everything you need to know about this mod. So let's go!
You start off with 250 HP. Getting hurt will decrease your amount of HP. If it reaches 0, you lose \(X_X)/
<- (used foxbot here)
Press fire normal in mid air to briefly protect yourself.
To attack, press fire or Jump on your opponent like if they were a badnik or a boss.
For characters who can't damage with their jump, there's twinspin or firing objects.
Every players have low invulnerability when getting hit, so be careful when you get hit or try stacking your combos on your foes.
For characters who can't damage with their jump, there's twinspin or firing objects.
Every players have low invulnerability when getting hit, so be careful when you get hit or try stacking your combos on your foes.
Roles are the most important elements while fighting. Each grants different abilities to your advantages.
To select a role, navigate with Previous weapon or Next weapon.
Under each role's name, you can read their respective short info so you get an idea of it.
When Ready, press Fire to go on. or wait for the cyan timer to reach its denominator.
Respawning will allow you to choose your role again.
To select a role, navigate with Previous weapon or Next weapon.
Under each role's name, you can read their respective short info so you get an idea of it.
When Ready, press Fire to go on. or wait for the cyan timer to reach its denominator.
Respawning will allow you to choose your role again.
Melee has low speed, but strong close-ranged attacks.
Punch: Spin on ground to dash forward.
Ground Pound: Spin mid jump to thrust downward, damaging nearby enemies on landing. Depending of your distance between the floor, your Z momentum will halt.
Counter: Custom 1 to glow. If someone attacks you while glowing, you hit them with an uppercut.
<- (foxbot's assistance)
Earthquake: Custom 2 to start a serie of fists on the floor. Massive damage is assured if you corner someone.
Punch: Spin on ground to dash forward.
Ground Pound: Spin mid jump to thrust downward, damaging nearby enemies on landing. Depending of your distance between the floor, your Z momentum will halt.
Counter: Custom 1 to glow. If someone attacks you while glowing, you hit them with an uppercut.
Earthquake: Custom 2 to start a serie of fists on the floor. Massive damage is assured if you corner someone.
Shooter has average speed and long-ranged attacks.
Tackle: Spin on ground to curl into a ball.
Bomb drop: C1 to throw explosive rings downward. These rings explode on any contact (except you)
Missile scatter: C2 to shoot lasers that'll scatter.
Super Laser: Custom 3 to rapidly fire a huge amount of lasers for a while. It is recommended to hold forward and the camera side movement or first person to use it.
Tackle: Spin on ground to curl into a ball.
Bomb drop: C1 to throw explosive rings downward. These rings explode on any contact (except you)
Missile scatter: C2 to shoot lasers that'll scatter.
Super Laser: Custom 3 to rapidly fire a huge amount of lasers for a while. It is recommended to hold forward and the camera side movement or first person to use it.
Speedster is the fastest amongst all, decent mobility and offense.
Roll: Spin on ground while on movement to curl into a ball
Bounce: Spin mid jump to thrust down, meeting the ground will spring you up.
Speed Slash: Hold Spin + Jump to spawn slashes that zoom forward. The ability also gives extra height.
Boost: Hold C1 to boost, making invulnerable to any attacks. An ability that deals heavy damaging if mastered correctly.
Roll: Spin on ground while on movement to curl into a ball
Bounce: Spin mid jump to thrust down, meeting the ground will spring you up.
Speed Slash: Hold Spin + Jump to spawn slashes that zoom forward. The ability also gives extra height.
Boost: Hold C1 to boost, making invulnerable to any attacks. An ability that deals heavy damaging if mastered correctly.
Tornado has decent speed and impressive offensive manoeuvres
Tornado Spin: Spin to spin.
Tornado Swipe: Custom 1 to summon two tornado projectiles.
Tornado Attraction: Custom 2 to summon a huge tornado capable of attracting nearby foes. It's very effective to use in a crowded area.
Tornado Spin: Spin to spin.
Tornado Swipe: Custom 1 to summon two tornado projectiles.
Tornado Attraction: Custom 2 to summon a huge tornado capable of attracting nearby foes. It's very effective to use in a crowded area.
Defender has average speed and defensive manoeuvre.
Tackle: Same as Shooter.
Shield: Custom 1 to take any hit for 10 seconds.
<- (this GIF was recorded long ago, but your HP don't decrease.)
Shockwave: C2 to spawn an electric field that grows.
Repel: Custom 3 to repel nearby opponents.
Tackle: Same as Shooter.
Shield: Custom 1 to take any hit for 10 seconds.
Shockwave: C2 to spawn an electric field that grows.
Repel: Custom 3 to repel nearby opponents.
Bomber has decent speed and awesome knockback attacks.
Bomb Hold: Spin to spawn a bomb in your hands. Pressing again, having the timer to run out, or getting hurt will explode the bomb and send you to the skies.
Bomb toss: C1 on ground to throw bombs in front of you.
Bomb Drop: C1 mid air to throw bombs under you. (doesen't share bomb toss' cooldown)
Explosion: C2 to damage nearby enemies.
Bomb Hold: Spin to spawn a bomb in your hands. Pressing again, having the timer to run out, or getting hurt will explode the bomb and send you to the skies.
Bomb toss: C1 on ground to throw bombs in front of you.
Bomb Drop: C1 mid air to throw bombs under you. (doesen't share bomb toss' cooldown)
Explosion: C2 to damage nearby enemies.
Gather all 7 Power Stones and press fire normal to create a HUGE explosion dealing almost half of Max HP.
There's the vanilla match and CTF maps + exclusive Combat maps made by me. (except for combat CTF)
- More maps
- More roles
- Functional Ring Healing
- Functional Guarding
- Fix the sped up animations while not playing Combat gametypes (problem shown under)
I'm aware of some inconvenient actions that'll occur between a role's actions and a character's custom action.
(ex: MCSonic tries to use his peelout, but because his role Speedster contains a Custom 1 action, MCSonic while boost while charging his peelout.)
(ex: MCSonic tries to use his peelout, but because his role Speedster contains a Custom 1 action, MCSonic while boost while charging his peelout.)
Credits: