The maps are decent to race on. This update is a step in the right direction from your first map update. Here is my feedback for each map.
Launch Base:
- When you start up this map, you don't correctly spawn in front of the starting line. You spawn at the end of the map, forcing players to race back to the beginning of the map and then officially start Lap 1. Did you accidentally add a "Player Start" thing at the end of the map?
- Shortcuts are extremely hidden by the bushes and are very difficult to notice. Perhaps remove the tall bushes so players can see the shortcuts.
Flying Battery:
- There is a shortcut in the beginning before the first set of yellow springs. However, the first set of items are after the yellow springs, making the shortcut inaccessible to anyone. Perhaps either wall it off, or raise the height of that sector enough so players can't access it and add some decorations!
- 3 laps is too long for this map. 2 laps is perfect for this map
- The one shortcut before the blue spring jump is extremely blind and very difficult to notice. Reduce the steepness of the slope & also add a second shortcut somewhere in the map.
Untitled Sand Map:
- After the huge red spring jump, there are three pits that are not marked as a death plane. This means if players fall down these pits, they are stuck there until they type "respawn" in the console. But even then, players will respawn back to the beginning of the jump, which is extremely punishing. Add a checkpoint after landing and add death planes to the pits.
- 4 laps is too long for this map. 3 laps is perfect for this map.
- There are no cuts present in this map, making catch-up difficult. Add one or two cuts around the beginning/middle of the map.
The maps could use some improvements & additional testing. Definitely take some time to test out your maps. But one thing I will say is you have improved! Looking forward to seeing future updates!