Soniku11 Race Pack

Soniku11 Race Pack v2.2.9

What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: NO - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. No, others may not maintain my submission, even in my absence.
My own race maps made by myself alone.

All of these maps are recommended to be played with speedy or agile characters, as all maps are wide and open, with enough space to freely run around at your max speed!.
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Author
Soniku11
Downloads
2,045
Views
3,815
Extension type
pk3
File size
15.6 MB
MD5 Hash
f8056049ed7a0c72388bfa730ba45047
First release
Last update

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Latest updates

  1. Minor improvements

    small improvements have been done to 3 of the maps, to ensure a smoother gameplay
  2. Boost Panel item removal + minor fixes

    All Red Boost panels from the Boost platforms have been removed in order to avoid softlocks...
  3. Small dumb fix.

    It apparently seems i had never noticed i accidentally uploaded the Coop pack, instead of the...

Latest reviews

Levels are of inconsistent quality, but it's overall a very servicable. The golden box Speed Shoes spam in most stages makes this feel playable even with vanilla's slower characters, and I wish every stage had it. I love how clear you've made the checkpoints are made, players aren't going to accidentally miss them or wonder where they are. However, almost all stages need more rings as a guiding force and depth perception aid.

-Nighty Hills: Good start with some hill platforming, then gets bland with an annoyingly long and slow waterslide, and some rather empty hallways.

-Speedway road: Cool runway level for pure speed, but the skybox and the way the road turns into it is incredibly disorienting...

-Racing Valley: Excellent, love the creative shortcuts and massive checkpoint structures. Would benefit alot from rings to point out optimal paths.

-Icy Rush: The skybox water pit makes for an interesting water "reflection", and I like the transition to molten snow. Platforming sections is awkward and disorienting because that section uses alot of samey textures, the final sloperamp downwards could stand to be steeper.

-Inferno Cave: Very bland and samey. DESPERATELY needs scenery and textures that are not red, plus some lighting work. Also needs rings and the speedshoes spam you usually do.

-Urban Circuit: Shortcuts are useless, just wasting time. This stage in particular is so inflated it's no fun for anyone except SMS even with speed shoes spam. With SMS+speedshoes, though, it's a blast.

-Flooded Race: What I said for Urban Circuit.

-Aerial Race: Adventure Sonic heaven with all the slopejump shortcuts and gaps to uncurl-boost over. Decent fun for anyone else too!

-Orange Rush: Bit uninspired. Way too many blocky speedbumps. Feels like a 1.09.4 circuit map. Could use more slopes & verticality.
Soniku11
Soniku11
Thanks!.

About Inferno Cavern, it used to be worse before, but i lend the map to a friend so he could help me remake it, as i was too busy with the coop by that time, so for saving some time i asked him some help, so most of the stuff at the beggining, on the part where you go up, was partially his, and i did my best to acommodate everything to make it more coherent
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The care you put into decorating these maps is very apparent, great job!
I'd say they run into "too wide" territory far too often, but you mentioned that SMS was recommended in the release post, so I'm sure that was a design decision.

I'd love to see more verticality in these maps!
Otherwise, Welcome to releases!

(P.S. compress your music!!!)
Soniku11
Soniku11
about the last thing, i wish i knew how to, without end up fucking the audio quality in the proccess. What i do its directly grab the mp3 file, be that i just downloaded it from YT or somewhere else, send it to Audacity and export it as an OGG so i can addit to a readable form for Srb2, at no more than the max allowed for audios, 44kHz
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