This update adds another configuration option "object_respawn" that controls if objects respawn when the player dies and continues from a checkpoint. If set to 0 objects won't respawn. If set to 1, which is the default value and the previous behaviour, objects will respawn with the same health they had when the player died. If set to 2 then objects will respawn with full health. Additionally an issue where certain defeated bosses would be respawned with 0 health and enter a buggy state has been fixed.
The music changing system has been changed to be much simpler due to problems with the previous implementation. Unfortunately as a result of this if jingles like the extra life music play then the music will revert back to the default stage music, instead of what was playing.
Finally the labels and messages over spawned objects will now be aligned properly on non-"green" resolutions and for fields of view other than 90°.