Sonic.Exe

[Open Assets] Sonic.Exe 1.2

Look, I don't know why, but when I activate it, it starts swearing in Spanish and I CAN'T DEACTIVATE IT. Can someone help me?
Upvote 3
I'll be frank, considering this is clearly based off MY5TCrimsonX (atleast considering the moveset), I think the moveset has some room to be spared; if you don't really know the exact reference then it just seemingly looks like Inazuma's Shadow and SRB2 Metal combined into one.

I don't exactly have anything to say that would not exactly be a regurgitation of pre-existing reviews here, so I'd rather take a moment to appreciate the references instead.

The title screen change is nice, I suppose. Mod version being 666 included. Not sure why ".EXE" is included, though, as even the original MY5TCrimsonX game didn't have it (nor the original pasta but regardless).

The FFIV Kefka laugh has no comment. The stance being the exact same as when Tails walks up to him is also a nice touch. Same going for the budget Dashmode which clearly references H&S ZONE, I believe.

...Sadly that's kinda where the whole thing ends. CrimsonX hasn't had much (if anything) in ages to really do much with, so the mod is somewhat fundementally handicapped because of that.

Sally.EXE being atleast 80% plagarized from Chinelin explains why it's not referenced of course (I'll be frank I don't remember enough of that game to point out any references if I did recognize them).

I think a reference to maybe the Knux "fight" in YCR or something in Ellipsis (even though that has the least possibility here by far).

I think it's generally a 4/5; as much as I appreciate it, I think that in all honesty, choosing the grandpa of SONIC.EXE fangames somewhat holds it down due to the lack of variety.

And, finally, something genuinely related to the character: The vertical momentum from the warpthok does feel a little overtuned, considering you CAN seemingly avoid the momentum halt of warpthokking forwards at times. I can't do it consistently, but it seems to be there.
aetherstupidcat
aetherstupidcat
Honestly, one of the hardest parts of making this mod was just coming up with an ability, as it had to be "Evil Sonic" and still fit in with what was shown in the original game, which was only teleporting and flying.

I had completely forgotten about Shadow when making this so the warpthok just being pretty much the exact same as his teleport was just an unlucky coincidence.

The ".EXE" part was just a complete mandela effect, as i remembered it being there when drawing the titlescreen, and it just ended up staying.

The "Dashmode" (although, i wouldn't really call it that since it just happens while running normally) is a reference to Hide & Seek, yes.

I never really considered Sally.EXE as being part of the original CrimsonX since it's just plagarized from Chinelin so that is indeed the reason it isn't referenced.

All he's really doing in YCR is just teleporting so there wasn't much i could add about it.

Since he's supposed to play as an "Evil Sonic" i wanted to make him more vertical but still have a way to go fast, since he's Sonic after all, but i can see why it feels a little overtuned.
Upvote 1
For a month of experience this is really good...the warp thok took me by suprise....this is the first sonic.exe mod that seems to have a really promising start...ive always wanted a playable x...tho i kinda wish he was called crimson x but thats fine since he is JUST sonic.exe...again...this is really good man...tho maybe you could add:

some xmomentum support
a way for the warp thok to go through breakable walls {which has already been said}
and maybe some voice lines other than the laugh...or a custom opening like when 2011x spawns from the 2011x mod

all in all preety good
aetherstupidcat
aetherstupidcat
Due to the way i set everything up, going through breakable walls wouldn't be possible (not to my rather limited knowledge, at least) and would require a complete re-do of everything.

He won't have any other voicelines, they aren't needed.

Xmomentum support is planned, though.
Upvote 0
finally, a finished exe mod for srb2, really fun, but the cornflower color palette doesnt exactly work with x here, darker colors or sonics base blue palette usually work better

additionally, i kinda wish he had more in terms of abilities, dont get me wrong, the warpthok FUCKS, especially in the base game, but i wish he had like a stomp move or a way to teleport through fragile walls, and perhaps a way to warpthok downwards as well

im going to assume this is your first mod, and if it is, this is a STELLAR start, keep at it, and thanks for finally breaking the lack of finished exe mods cycle
aetherstupidcat
aetherstupidcat
The reason for his palette was just to be closer to his Sonic 3 palette he usually has, but seeing as people don't exactly seem to like it, i'll change it to be the same as Sonic's.

I had planned originally to give him something like a bounce, but it ended up just making his moveset really spammy so it was scrapped.

And yes, this is my first mod! I wasn't expecting anyone to actually like this mod so seeing the mostly positive reception it has gotten was really surprising to me.
Upvote 0
This is a pretty good mod! I seem some people saying the warp thok is a bit clunky, but that’s really only true for when ur using it without much momentum, once you gain some speed (which is what the better spindash is for) it’s actually pretty fun with how fast it lets you go!
Upvote 0
Downloaded this addon the second I saw it, and damn it's pretty... Okay. Control-wise, it feels like a fusion of Metal Sonic and Shadow without the speed of either.

The warp thok is cool in concept, but in practice, it feels clunky unless you're already moving fast enough for it to carry the slightest bit of momentum.

The sprites are fine, they are just edits of Sonics after all, but X being lighter than Sonic looks weird to me, that's just personal preference though. Well made for what it is, of course, but feels and looks a little off to me
aetherstupidcat
aetherstupidcat
The initial clunkyness of the warpthok is simply something you have to get used to, i've played this character a lot and it feels normal to me.
And i've had a couple of other people playtest him aswell, and they said the same thing.

The reason why he's a lighter blue is to resemble more the Sonic 3 palette he's usually seen in.
Upvote 0
There are other Exe's Already in Srb2 like Exeller & Executor But this is still Awesome to see more Exe Rep for the game & more will come (Hopefully)
from Srb2 The Disaster overrall this is a good char mod
Upvote 1
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