Soap the Hedge! (Legacy)

Soap the Hedge! (Legacy) 1.2.4.2

LETS GOO SOAP IS OPEN SOURCED!!!!!
After I've made my recent decision (check my yt page lol) I've decided to upload all of my soap stuff straight to GDrive with the Soap you never got to get. The only thing I ask of you is to not modify the Rewrite post fieldtest pk3 or use its code.

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In case yall haven't seen the new section on the resource page...

I've begun working on another character in the "Soap Universe". Join my Discord server to get more info on this new fella, or watch the WIP Thread (though that doesn't get as much updates as my server). After that character is done, I will come back to Soap and recode his stuff, the YAR Soap, or YAR Build. (short for yet another rewrite)

WIP Thread because I can't embed on phone:

yar soap.png
Hey all! I've ported over this banana limit stuff from the next update to patch this version. Now you can use soap_bananatoss to toggle non-admins from tossing bananas in Co-op,soap_rawset_banana_clear to clear all the bananas in an existing map, and soap_bananalimit to limit how many bananas can exist at once. If you want to see sneak peeks at the next version, and even bug testing builds, join my Discord server!

Resouce page will be updated later this day

Changelogs:
-Added Banana Peel limiting
  • Cool!
Reactions: SusSped
Small update, but it's pretty important, so I'm releasing it.

Changelogs:
-Nerfed Bomb Dive so you can only hurt people you can see
-Reset Dive vars while hurt
  • Cool!
Reactions: SusSped
I felt a little bored, so I decided to add a new feature!

Bananas!
srb20109.png

Look at that!

Go full on Mario Kart and sling banana peels at your friends and enemies!
Banana peels give you 10 points every time something slips on it!

Press Fire Normal to toss a peel!! Admins can throw peels in any gametype, while non-admins can only toss peels in Co-op.

srb20137.gif


Now that's outta the way, let's get on to the rest of the update.
soap_blockmapsallowed and soap_performance have been added to help with performance. These are toggled with the commands soap_blockmaps and soap_performance respectively.
image_2023-04-30_171533888.png

Resource page and GDrive will be updated later today.

Changelogs:
-Changed Sol Form stuff a bit
-Bomb Dive no longer one-shots bosses
-Fixed Bomb Drop bugs with rope hangs and Elemental Shields
-Added new netvars and netvar commands to help with performance (soap_blockmaps & soap_performance)
-Added new Cosmetics Menu page for above change
-Fixed infinite thok glitch with Dive Cancel
-Fixed Yellow Demon not being synched along with other netvars
-Fixed admins not being able to access the Admin Stuff page in the Cosmetics Menu
-Added Banana Peels
-Dead bodies without a valid owner (the person who died) are now removed
  • Cool!
Reactions: SusSped
Hey all! I come again with a new update for Soap! This time, this update reworks the Bomb Dive to be a bit more like Pizza Tower's Dive Drop.

Here's how the old Bomb Dive looked:

And here's the new one!

Some other minor bug changes and stuff is also included in this build

Also, the Bomb Dive and Mach 4 can kill people with friendlyfire.

Resource page and GDrive will be updated hopefully today!

Changelogs
-Speedometer is now properly right-aligned
-Killing people with Mach 4 now feels more satisfying
-New death animation to go with above change
-Killing people and badniks with Mach 4 now ragdolls them
-Nerfed bounce by a bit
-Reworked Bomb Dive stuff
-Fixed non-admins not being able to open the Cosmetics Menu
-Fixed certain actions skipping the bubble gasp state
-Fixed annoying loud ticking sound while in Sol Form
  • Cool!
Reactions: SusSped
Thanks to Damianaman for letting me know about this issue!

So apparently, peelout stuff messes up in Angel Island Tour, so I fixed that.
I also added a neat visual effect!

GDrive assets will be updated soon!

Changelogs:
-Speedometer now scales with your scale
Speed is divided by your scale
-Cool wind ring effect while in Mach 4
-Peelout stuff no longer lags in Angel Island Tour
Replaced peelout spawn mobj with MT_THOK
-Soap Devmode is now a bit more useful
Soap Devmode now draws a bit more stuff to the hud
  • Cool!
Reactions: SusSped
Thanks to Vincent The Bear and Metal_BR for letting me know about these bugs!

Hey all! I come with a few bugfixes for Soap. This fixes Look Left/Right turning into Strafe Left/Right when closing the menu, and adds invulnerability when spawning in Yellow Demon (in Single Player) and lets rings chase you with Yellow Demon (in Single Player), so you can actually use it. I also edited spin trails and FOF breaking stuff a bit.

I'll add new files to the GDrive soon. No new link because it's only 3 files.

Changelogs
-Edited Spin Trails and made them look better in software mode
Changed destscale and scalespeed, as well as a renderer check that changes transparencies and stuff for ffoxD trails
-Updated FOF breaking code
Added new function that breaks FOFs
-Fixed menu changing Look Left/Right to "Move Left/Right"
Removed PF_FORCESTRAFE when closing menu
-Yellow Demons now kill in Single Player
Made rings make you their target with Yellow Demon in Single Player
  • Cool!
Reactions: SusSped
Hey all! It's been at least a day since I've updated Soap, and I've been working hard on Luaing the past month. Now I think it's time for me to grace you all with a new Soap build, or something like that.

I've added a whole new menu, which you can activate from an activated Starpost and wait for the bar to finish, or use soap_cos_menu when the bar finishes to open it. Admins can use this at any time. I added this menu mainly because I don't see a lot of people using Soap's cosmetics, and to easily edit stuff without typing a lot of commands.
Other characters can open this menu too, not just Soap.

As always, if you find any bugs please report them in the Discussion tab, to me on Discord, or on my Soap Server in #soap-bug-reports

GDrive assets will be updated later this day hopefully.
Changelogs
-Tweaked speedometer positions to be within 320x200 resolutions
-Tweaked a hud element a bit
-Modified Flame Shield's shield ability a bit
-Made bodies think more
-Modified Uncurling a bit
-Fixed fire death's colorized bug
-Fixed bouncing and springing bugs
-Increased the amount of spike types that can be destroyed
-Hopefully optimized ring pull
-Fixed Yellow Demons still setting you as their target when you're flashing
-Fixed some sound code
-Made the PAL_NUKE FlashPal work without a damagetype when you die
-Made altdi4 have some extra PAL_NUKE duration
-Increased dashmode obtained from killing enemies and collecting rings with Mach 4
-Fixed some Yellow Demon bugs
-Added missing commands to soap_help
-Fixed Yellow Demon nil mo error
-Fixed second spin trails and forcefield sparkles not being bright
-Changed a stray P_TeleportMove
-Reworded some commands
-Added a command (soap_file_save) to save your Soap Config file at any time, without having to change any of his settings
-Fixed weird stretch thing that would occur when bouncing on a water FOF while dead
-Added more sparkles when losing your forcefield
-Made whirlwinds be able to be used with C2/Jump while in freefall
-Added missing hud element
-Admin-only netvar commands now show you the netvar's value when you use them while not an admin
-Updated NetVars
-Added death animation
-Added Poyo's PVP Gametype support
-Edited dashmode stuff a bit
-Edited peel stuff a bit
-Fixed Yellow Demon being able to be activated even if you aren't admin
-Edited Bomb Dive's bomb, which can now kill monitors and players
-Increased Mach 4 kill radius
-Whole new menu for settings, cosmetics, and admin stuff
-Removed unused sounds
-Added new "Soapy Green" Color, which is just regular Green, but only has colors Soap uses
As well as many minor changes
  • Cool!
Reactions: TheOofer77
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