This is a minor patch to fix some funny bugs introduced by 2.2.11...

  • Fixed issue with Psycho Boost not working at all with Simple controls (What do you mean I can't tell the player to disable lmaogalog in console!)
  • Fixed issue where Silver's telekinetic overlay would jitter in reverse gravity when using interpolated framerates (interp was a mistake)
Apologies for the onslaught of recent patches, but hey, if you complain I can always downdate your Silver back to 1.0 and see how you like it!
This one should hopefully put an end to game breaking issues caused by battlemod support which unfortunately have been leading to new ones every patch and even breaking unrelated things like singleplayer, so surely there shouldn't be a new patch anytime soon! (<<< el no sabe)

  • Fixed a major bug where the object's target was incorrectly being checked for non-missile objects, causing normal enemies to become impossible to grab
  • Fixed a bug where Telekinesis target indicators would still show up when it couldn't be used.
Imaging making something for PvP and thinking you won't have to patch that shit daily for the rest of your life, how mistaken I was...

This adresses bugs and balance issues alike in Battlemod specifically:

  • Silver now plays a continuous sound when Psycho Cut is fully charged.
  • Psycho Cut now plays a continuous sound
  • Psycho Cut's height lowered from 24 to 16 FRACUNITs tall.
  • Holding enemy players now drains energy twice as fast.
  • Silver may now grab Tails' swipe attacks.
  • Silver is no longer able to grab his allies' projectiles.
  • Psycho Cut now goes into a 3 seconds cooldown if interrupted by taking damage or a spring.
  • Fixed a bug where Psycho Cut's charge would not slow Silver down depending on addon load order.
  • Fixed a bug where the energy drain while holding players could be halted by charging Psycho Cut
  • Fixed a bug where Silver was able to use his abilities while holding the Diamond.
  • Fixed a bug where Silver would remain colourized after taking damage while charging Psycho Cut
  • Fixed a bug where the game would create a black hole if two Silver players collided with Psycho Boosts, they will now cancel each other' boosts.
Small patch to fix a few of the issues reported in BattleMod.

  • Fixed infinite Psycho Cut exploit in Battle
  • Pressing Toss Flag will now toss flag without letting go off of your items.
    • Custom 1 is now also a valid input to drop your held Telekinesis items without dropping the flag.
  • Psycho Boost now follows the same behaviour as Knuckles' glide, meaning its priority mechanics now only apply to the front of Silver. The maximum SATK priority has also been lowered from 3 to 2.
This is a small patch that was meant to come along with 2.2.11's release to fix the issues it caused, but I decided to release it now because it's been rotting in my folders for several months now and 2.2.11 shows no sign of releasing anytime soon;

Changes are as follow:

  • Added support for uncapped builds
  • Psycho Boost trail was remade to look smoother

  • Reintroduced support for Battlemod. Yes, really. (I swear it was active back when I was working on it)
    • Players cannot be grabbed by Telekinesis, Silver must attack by turning other players' attacks against them.
    • Silver may grab players nevertheless if they are tumbled and use them as projectiles, so beware if you try to take Silver head-on!
    • Silver's Psycho Boost gradually gains ATK as a frontal hitbox as Silver picks up speed. (Max: 3 ATK at 48 FU/t)
    • Fire ability is a Psycho Cut which can be charged to increase the size and speed of the projectile
Patch 2.7 is now live, it just fixes a very exploitable issue that could lead to players intentionally creating hundreds of player sprites, slowing performance down to a crawl in servers.

Changes are as follow:
  • Fixed an exploit in 'silv_auracolor' introduced since Custom Colours were added in the game. The command now properly prevents you from setting a colour that's out of range.
  • Furthermore, saving a custom colour as your aura colour in the config will no longer result in the same bug should you reload that config without the colour being added, and will instead default the auracolour back to Teal.

I saw reports of 2.2.10 specific bugs including issues with the new Automatic Camera mode but was unable to reproduce them entirely.
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