I absolutely LOVE this character, can't believe this mod doesn't have more ratings!
Firstly I love characters like Amy and Fang who don't curl on jump, forcing a new approach to combat. The TK catch and throw is very fun and makes you think about what you have around you to toss. I love the little cooldown period between picking things up and chucking them, preventing you from just spamming the button.
The float is unique in that it doesn't lose height like knuckles or metal, but also doesn't gain height like tails as well as being tied to the same meter you fight and boost with. I love being able to tap float a couple times during a jump too.
The dash is very good! I worry often about any abilities that give height, as I feel the levels are balanced around having to find your way uphill unless you're tails who has it for free or knuckles who has to climb slowly. Amy has a nice high jump and can hammer springs for height, fang has his bounce but needs to bounce from high to bounce high generally, and metal/sonic can't generate height through their movesets so they need to use momentum and ramps and such.
You would think Silver being able to generate height on a whim would be broken, but it's balanced by 3 things:
A - the boost uses meter quick and the refill rate isn't that fast, and also
B - the boost always moves forward, so you cant go straight up unless you have like the tornado shield
C - you can bonk walls during the boost so you can't just hug the wall on the way up, you gotta know the angle.
Oh on that note, the shield interactions with the dash are brilliant! Love the creativity on display with those, and they make me excited to have a shield.
I LOVE the meter as a resource, I think its recharge rate is perfect and each move drains the appropriate amount of meter. It really balances his incredible float and dash.
and lastly, the visuals are excellent.
Literally 10/10 mod, absolutely must have in my opinion!
I already think there are few instances where Silver even wants to interact with enemies, but this is a problem with SRB2's design itself where enemies can just be completely ignored as there is little benefit to wasting your time with them, and I'm not sure if I can ever address this properly for Silver.