I forgot the "B" prefix in the file names that's all :))))
Alrighty it's time for big new cup content.

Though this Update introduces a new cup, expect updates to old content as well for the sake of improvement and bug fixing.

Here's update b6 for RuberPack:

Maps

• As of version b6, the "Miracle Cup" has now been added to RuberPack, including it's own folder.

• Comic book cutscenes (should) no longer occur during online sessions.

• A handful of tracks that used the default Ring Racers banner now have custom race banners applied.

• All maps within the files now use the "RUB_" prefix and no longer use the "RR_" prefix.

• The "Darkness" setting for when Shrink is active is now set to "1" for all maps, including previous maps, including "Light Angles" and "Contrasts" which have been updated and tweaked where they are intended, and removed when they aren't necessary.

• Static objects with no sort of action now have the "MF_NOTHINK" flag, and have "A_None" removed.

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Miracle Cup
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Solar Stroller

• New Race track as of version b6.

SG-1000

• New Prison/Battle map as of version b6.


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Wonder Cup
=============

Bubble Bayside

• Striped sand patterns have been implemented to help provide clarity to the player.

• Added in barriers to help prevent lag from interfering with gameplay.

• The colormap has been tweaked to tone down the bright orange.

• More rings and items have been added in various spots within the map.

• Added rocket sneakers on the rock jump shortcut to incerase it's usefulness.

• The collectable spray can is now placed in an easier spot on the rock jump ledge.

• The rock jump shortcut is now slightly lower and vaguely sloped downwards so that it's useful to enter and exit, and made to further avoid cutting onto the bridge that proceeds afterward.



Frosty Circuit

• More rings and items have been added in various spots within the map.

• The rear start area now has Flame Shields to help benefit players who are behind.

• A second Rocket Sneaker capsule has been added to the bridge shortcut.

• Minor decorative additions and texture adjustments.

• Added minor glow texture effects to dash pads that previously did not feature them.



Agaria Botanica

• Finish Line waypoint is now properly lined up with the actual "Finish" texture/linedef.

• The stairs at the end of the track has a slight change to it's design to make traversal after the S-loop slightly easier.

• Changed/fixed height and sizes to certain objects to their intended position.

• Removed instances of unused objects that are no longer needed.



Boomerang Battleship

• Added minor glow texture effects to dash pads that previously did not feature them.

• Fixed certain colormap errors that involved certain FOFs being too bright.


Wishing Wonders

• The entirety of the track has been successfully refurbished into two seperate versions, one being the original FOF "fidelity" version, and the other being a completely new rehaul in favor of gameplay framerates.

• The original "fidelity" version of Wishing Wonders is playable only through one person playing, and the FPS-friendly rehaul is playable through Online/Multiplayer upon selecting the track and will load either version depending on the mode via amount of players. Alternatively if you wish to replace the original "fidelity" version with the FPS rehaul manually, apply the addon called "DRS_Wonder_Cup-b06_WishingWonders_Rev.pk3" directly after applying Wonder Cup into the game.

• Because of the aforementioned tracks change, new textures on the rehauled version have been introduced to help the level decorating to remain pleasing on the eyes due to the method used to fix the framerates.

• The Dash Rings at the end of the track are more powerful to avoid falling underneath the track.
Hi again.

Here's update b5.3 for RuberPack:

• Certain file names have been rebranded and separated for downloading leniency to go with future potential addons.

Maps

• All Race maps with tripwire locations now have Pink Ring ark signs that signal the player to help them be more opportuned to use them.
• All Battle/Prison maps now have proper Combat UFOs and Overtime placements to play like in other Battle/Prison map.
• All Battle/Prison maps now feature a deep red mist effect that activates upon Overtime.


Frosty Circuit

• The two invincibility capsules on the first bridge shortcut is now one single Rocket Sneaker capsule.
• Two ark signs displaying Icy terrain for the small frozen pool of ice has been added.

Agaria Botanica

• Ring and Item balancing and positioning has been revamped.
• Moved a dash pad that caused a tripwire shortcut to be too easy.
• Added border at the high ledge near at end turn that had an unfair disadvantage to any player that drove too fast.
• Changed tripwire shortcut capsules from Rocket Sneakers to normal Sneakers.


Boomerang Battleship

• More rings have been added in various spots to pick up within the map.


Wishing Wonders

• More rings have been added in various spots to pick up within the map.
• Combative fix to prevent players from clipping through the floor FOF on the first turn.
• The listed Source for "Race Against Time!" has been changed from "Playcade OST" to "Playcade".
• The loop point end for "Race Against Time!" has been fixed to loop correctly.
• Slight tweaks and improvements to the level object graphics.
• (***Note: I've been made aware of certain players having frame rate issues on this track, while most who have gotten back to me have had zero issues... So, I have made efforts and looked into ways to prevent at least some lag, which was due to this track using a large amount of FOFs in return for design quality and fidelity.
Please understand, After a bit of testing and feedback and thought put into what comes out of this, I have come to the conclusion of leaving it the way it is presented here for now (as the solutions very much take away the quality of the design the level was intended to have) until a potential future solution opens up that pinpoints a fair solution between design and gameplay.
Thank you for your time and apologies for the inconvenience, and I hope you enjoy what this pack has to offer!)

Tropical Gardens

• The giant tree in the middle has been resized to compensate for Battle mode.
• Minimap has been updated to be more accurate to the map itself.
  • Cool!
Reactions: Jsmoothie
Didn't take long but I'm happy to make changes.

Here's update b5.2 for RuberPack:

Maps

• All minimaps have proper color flashing finish line markers.

Bubble Bayside

• Removed duplicate comic page that was placed by mistake.
• Minor texture fixes and alignments.

Storage Sputter

• Minor texture fixes and alignments.

Wishing Wonders

• Removed Sparkle weather effect on the level structure to help improve gameplay frame rate issues.
• Crediting of songs "Pink Rose" and "Diamond in the Sky" have received proper corrective fixes.
• Smoothed out the first turn a bit more.
Thought I'd get through without a hotfix but what can ya do
Actually this one's somewhat of an important update...

Here's update b5.1 for RuberPack:

Maps

• All music tracks have been drastically cut down to size without downgrading the music itself ingame, therefore bringing RuberPack's download size from 60MB to less than 40MB as of this update. Apologies for any sort of inconvenience for the previously large download size.

Bubble Bayside

• Slight adjustment to the loop point of the "Tropical Breeze Zone, Act 2" track to make the looping cleaner.

Boomerang Battleship

• Hotfix applied to a piece of floor sector that was raised by mistake.
• Fixed a notable section of lower walls scrolling when they weren't supposed to.
...the Wonder Cup is now complete at last. Update has finally arrived.

But before we discuss that, I want to say first and express thanks so much for 1000+ downloads. I hope you've enjoyed playing these as much as I enjoyed designing these maps. Despite the issues and coming across them, it's awesome to see others racing on these vertex-crafted race tracks, much bigger thanks to those on the credits list for testing and reporting for as long as this has been worked on, also thanks goes out to Kart Krew (and those affiliated) for even making this possible via modding, and thanks to YOU viewers and downloaders for even checking this out.

***NOTE: Keep in mind the total file size for all of RuberPack now exceeds 50MB meaning that it CANNOT be shared through means of Online mode.

With that said, here's update b5 for RuberPack:


Characters

Heart Hippo

• New character as of version b5

Baphomoar

• Fixed certain frames that had incorrect colors applied on the character's loin cloth.

Sherman

• A previous oversight with the shine on kart tires when this for this character happened again, and once again has been fixed.


Followers

GoBotA-24

• New follower as of version b5

Petagus

• Properly added new frame state that plays upon the player taking damge.


Maps

• Minimaps for all maps have been completely revamped to match other tracks for the sake of consistency.
• Logos of "Ruber Pack" have been added at the starting line of all Race levels.
• Outrun's boost pads in various tracks have been changed to regular Dash Pads to prevent unfair circumstances in regards to the Garden Top item.
• Individual Replay Ghosts for Time Trial, Prison Break, and Sealed Star in RuberPack maps have now been implemented for those looking for an extra challenge.
• Hidden collectibles in the form of comic pages showcasing RuberPack's characters have been scattered in all levels.

Wishing Wonders

• New Race map as of version b5, and the final map slot to fulfill the "Wonder Cup" lineup.

Bubble Bayside

• The lap count has been raised from 3 to 5.
• Fixed an oversight where crossing the ends of the finish lap linedefs did not count as a whole lap due to them facing the wrong way.
• Minor texture alignment and level structure updates.

Frosty Circuit

• Combative fix to an erroneous sector/lower wall area near the start.
• Applied "hotfix" to a strange bug regarding bumping into a certain wall at fast speeds that teleport the player.
• Minor texture alignment fixes.

Agaria Botanica

• Added third music track "Louis Arma's Castle Remix (Mansion Dance Battle)".
• Slightly moved Princess Himizu's positioning on her throne
• Added ark arrow after the S-loop to help warn the player for the upcoming turn.
• Certain item and ring placements have been changed and/or replaced.
• Dash Pad objects and a "shortcut" were added to help players left behind a chance to catch up.

Boomerang Battleship

• Combative fix to waypoints in various places that persisted to respawn players and (mostly) confuse bots that were partially due to their radius being too large.
• Despite the other Encore palettes being added in for other ones, Boomerang Battleship's was still missing one somehow and has been fixed.
• Implemented edits and spotlights on various roadsides and edges to provide clarity during gameplay.
• Added and fixed various texture alignments and removed linedef slimetrails.
• Fixed invalid "F_SKY1" textures being present at the bottom and top out of the boundary skybox area.
• Certain waypoints on the second half loop no longer respawn the player within short distance after the boost pad to prevent the player from being "trapped".
• The horizontal springs near the tail end of the track are now angle accurate for drifting into.

Storage Sputter

• Added long and/or circular boost pads in various spots including across walls of the map to help incentivize consistent gameplay.
• Changed highly placed "Battle SPB" objects into rings after finding out they still activate even when above the player.

Special

Boulevard

• Changed the looping endpoint for "Unfinished Beef (.box)" to a much more fitting timestamp.
Life has many updates, edboys...

Thanks again to Yellow/GlowingTail for helping out with this. I know b4 just dropped, so thanks for bearing with me... with that said:

Maps

• Both battle maps now have properly placed Battle Start positions including a Battle Center object for Sudden Death.

Agaria Botanica

• Removed duplicate Player 15 and 16 start objects accidentally placed before updating that causes those racers to start in the wrong spot.
• Added in proper Start/Finish line banner
• Slightly tweaked centering light glares where Princess Himizu's throne is.
• The two capsules that used to give 2 Hyudoros each capsule on an upper path near the start now give 1 each.
It's been a while hasn't it? Well, how about a nice big update to compensate that space of time?

So now, 6 out of 7 maps have been completed for the Wonder Cup, meaning that there is at last 1 last track planned for this pack.

Also some new faces in the form of character and follower, and maybe ingame characters too have arrived, along with a few other updates as well.

With that said, here is the update log:


Characters

Micaeah

• New Character as of version b4

Followers

Petagus

• New follower as of version b4

Flying Mermaid

• Fixed the name displayed as "Flying" on the follower select menu to be displayed correctly.

Maps

• All current Race tracks now feature Encore palettes

Agaria Botanica

• New Race map as of version b4

Storage Sputter

• Fixed skybox textures in the windows

Frosty Circuit

• Very minor tweaks regarding level decoration.
Heyo, this update is small yet large, and it will speak for itself

Maps

Boomerang Battleship
  • The lua for this level has been fixed and updated to prevent it from leaking into other map packs. It was designed to work around the player tumbling during the gravity tube section, but depending on which order the packs were inserted, the code would apply the lua to other addon levels unintentionally (Special thanks to Yellow/GlowingTail for fixing and bringing this to my attention).
Sorry for the trouble, not sure what's going on with the files only downloading one instead of two, should work now.
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