Didn't take long but I'm happy to make changes.
Here's update b5.2 for RuberPack:
Maps
• All minimaps have proper color flashing finish line markers.
Bubble Bayside
• Removed duplicate comic page that was placed by mistake.
• Minor texture fixes and alignments.
Storage Sputter
• Minor texture fixes and alignments.
Wishing Wonders
• Removed Sparkle weather effect on the level structure to help improve gameplay frame rate issues.
• Crediting of songs "Pink Rose" and "Diamond in the Sky" have received proper corrective fixes.
• Smoothed out the first turn a bit more.
Thought I'd get through without a hotfix but what can ya do
Actually this one's somewhat of an important update...
Here's update b5.1 for RuberPack:
Maps
• All music tracks have been drastically cut down to size without downgrading the music itself ingame, therefore bringing RuberPack's download size from 60MB to less than 40MB as of this update. Apologies for any sort of inconvenience for the previously large download size.
Bubble Bayside
• Slight adjustment to the loop point of the "Tropical Breeze Zone, Act 2" track to make the looping cleaner.
Boomerang Battleship
• Hotfix applied to a piece of floor sector that was raised by mistake.
• Fixed a notable section of lower walls scrolling when they weren't supposed to.
...the Wonder Cup is now complete at last. Update has finally arrived.
But before we discuss that, I want to say first and express thanks so much for 1000+ downloads. I hope you've enjoyed playing these as much as I enjoyed designing these maps. Despite the issues and coming across them, it's awesome to see others racing on these vertex-crafted race tracks, much bigger thanks to those on the credits list for testing and reporting for as long as this has been worked on, also thanks goes out to Kart Krew (and those affiliated) for even making this possible via modding, and thanks to YOU viewers and downloaders for even checking this out.
***NOTE: Keep in mind the total file size for all of RuberPack now exceeds 50MB meaning that it CANNOT be shared through means of Online mode.
With that said, here's update b5 for RuberPack:
Characters
Heart Hippo
• New character as of version b5
Baphomoar
• Fixed certain frames that had incorrect colors applied on the character's loin cloth.
Sherman
• A previous oversight with the shine on kart tires when this for this character happened again, and once again has been fixed.
Followers
GoBotA-24
• New follower as of version b5
Petagus
• Properly added new frame state that plays upon the player taking damge.
Maps
• Minimaps for all maps have been completely revamped to match other tracks for the sake of consistency.
• Logos of "Ruber Pack" have been added at the starting line of all Race levels.
• Outrun's boost pads in various tracks have been changed to regular Dash Pads to prevent unfair circumstances in regards to the Garden Top item.
• Individual Replay Ghosts for Time Trial, Prison Break, and Sealed Star in RuberPack maps have now been implemented for those looking for an extra challenge.
• Hidden collectibles in the form of comic pages showcasing RuberPack's characters have been scattered in all levels.
Wishing Wonders
• New Race map as of version b5, and the final map slot to fulfill the "Wonder Cup" lineup.
Bubble Bayside
• The lap count has been raised from 3 to 5.
• Fixed an oversight where crossing the ends of the finish lap linedefs did not count as a whole lap due to them facing the wrong way.
• Minor texture alignment and level structure updates.
Frosty Circuit
• Combative fix to an erroneous sector/lower wall area near the start.
• Applied "hotfix" to a strange bug regarding bumping into a certain wall at fast speeds that teleport the player.
• Minor texture alignment fixes.
Agaria Botanica
• Added third music track "Louis Arma's Castle Remix (Mansion Dance Battle)".
• Slightly moved Princess Himizu's positioning on her throne
• Added ark arrow after the S-loop to help warn the player for the upcoming turn.
• Certain item and ring placements have been changed and/or replaced.
• Dash Pad objects and a "shortcut" were added to help players left behind a chance to catch up.
Boomerang Battleship
• Combative fix to waypoints in various places that persisted to respawn players and (mostly) confuse bots that were partially due to their radius being too large.
• Despite the other Encore palettes being added in for other ones, Boomerang Battleship's was still missing one somehow and has been fixed.
• Implemented edits and spotlights on various roadsides and edges to provide clarity during gameplay.
• Added and fixed various texture alignments and removed linedef slimetrails.
• Fixed invalid "F_SKY1" textures being present at the bottom and top out of the boundary skybox area.
• Certain waypoints on the second half loop no longer respawn the player within short distance after the boost pad to prevent the player from being "trapped".
• The horizontal springs near the tail end of the track are now angle accurate for drifting into.
Storage Sputter
• Added long and/or circular boost pads in various spots including across walls of the map to help incentivize consistent gameplay.
• Changed highly placed "Battle SPB" objects into rings after finding out they still activate even when above the player.
Special
Boulevard
• Changed the looping endpoint for "Unfinished Beef (.box)" to a much more fitting timestamp.
Life has many updates, edboys...
Thanks again to Yellow/GlowingTail for helping out with this. I know b4 just dropped, so thanks for bearing with me... with that said:
Maps
• Both battle maps now have properly placed Battle Start positions including a Battle Center object for Sudden Death.
Agaria Botanica
• Removed duplicate Player 15 and 16 start objects accidentally placed before updating that causes those racers to start in the wrong spot.
• Added in proper Start/Finish line banner
• Slightly tweaked centering light glares where Princess Himizu's throne is.
• The two capsules that used to give 2 Hyudoros each capsule on an upper path near the start now give 1 each.
It's been a while hasn't it? Well, how about a nice big update to compensate that space of time?
So now, 6 out of 7 maps have been completed for the Wonder Cup, meaning that there is at last 1 last track planned for this pack.
Also some new faces in the form of character and follower, and maybe ingame characters too have arrived, along with a few other updates as well.
With that said, here is the update log:
Characters
Micaeah
• New Character as of version b4
Followers
Petagus
• New follower as of version b4
Flying Mermaid
• Fixed the name displayed as "Flying" on the follower select menu to be displayed correctly.
Maps
• All current Race tracks now feature Encore palettes
Agaria Botanica
• New Race map as of version b4
Storage Sputter
• Fixed skybox textures in the windows
Frosty Circuit
• Very minor tweaks regarding level decoration.
Heyo, this update is small yet large, and it will speak for itself
Maps
Boomerang Battleship
- The lua for this level has been fixed and updated to prevent it from leaking into other map packs. It was designed to work around the player tumbling during the gravity tube section, but depending on which order the packs were inserted, the code would apply the lua to other addon levels unintentionally (Special thanks to Yellow/GlowingTail for fixing and bringing this to my attention).
Sorry for the trouble, not sure what's going on with the files only downloading one instead of two, should work now.
Not really an "update" but the bundle pk3 wasnt uploaded even i could've sworn i did??? okay then
It's been a bit, but this update hopefully won't disappoint!
With the addition of 1 race map and 1 battle map in this update, the Wonder Cup, including the prison/special stages, are now fully playable in Grand Prix.
With that said, here is the update log:
Characters
Captain Swell
Followers
- New Character as of version b3
Flying Mermaid
Webbington
- New follower as of version b3
Lady Fortune
- New frame added that occurs when the player is hurt
- New frame added that occurs when the player is hurt
Maps
Bubble Bayside
Storage Sputter
- New Race map as of version b3
Frosty Circuit
- New Match/Battle/Prison map as of version b3
Boomerang Battleship
- Updated minimap to be more accurate to the track itself
- Slight adjustments to the decorative setting
Boulevard
- Fixed an oversight where two waypoints using duplicate tags were present near the start of the race, making it possible for the game to sometimes reset the player position.
- Further lowered the bottom curve ramp on the first half loop to further prevent players from clipping into the ground.
- The last waypoint before going into the half loop has been modified to prevent players from being stuck in the obstacle.
- Changed the angle on certain dash rings during the second half loop to prevent players from bumping into the upcoming side wall.
- Changed the angle for the red springs on the final turn so the player can drive into them consecutively like intended.
- Major additions and changes to the level design setting and decorations.
Just when I thought all was smooth.... *boom*
Followers
Maps
- Fixed major game crash that occurs when selecting the Follower icon due to the previous arrangement of the assets within the pk3 bundle
Boomerang Battleship
- Fixed sneakers capsules near the Gravity Beam amount back to 1 instead of 2 by mistake.