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It's Omnix time!
A map pack that everybody can enjoy!
Featuring 6 race maps and 1 battle map.
Now you can play in Green Cave from Sonic Riders!
Race maps
Battle map
Changelog
Known Issues
Special Thanks
A map pack that everybody can enjoy!
Featuring 6 race maps and 1 battle map.
Now you can play in Green Cave from Sonic Riders!
Race maps
Amigo's City (MAPYV)
A city that is always celebrating. Drive in this happy city while you shake your body to the rhythm of samba and travelling in a desert theme as well.
Opal Coast (MAPYW)
Start driving near a beach until you reach a mount and a big avenue with high buildings. Watch out while you drive in the mount, some areas will eventually fall while you race there causing a little eartquake as well. Inspired by Toad Harbor from Mario Kart 8.
Planet Wisp (MAPYX)
Come drive where the wisps live! Unfortunately Eggman is destroying this beautiful place with his machines. But it's still worth remembering this area of Sonic Colors, that's for sure.
Windmill Isle (MAPXS)
A track based on a level of Sonic Unleashed, Windmill Isle! Come and enjoy driving in this happy map of Apotos that has white houses, rocks and of course windmills.
Crisis City (MAPC9)
Why are we even driving here? This place is dead and it's super dangerous! I guess everything is possible in Kart right? We can even drive on Crisis City based in Sonic 2006!
Green Cave (MAPG6)
We are racing in a deep jungle called Green Cave based on Sonic Riders now! A jungle that has grapes, big tress, centipede and much more. Are you really fast?
A city that is always celebrating. Drive in this happy city while you shake your body to the rhythm of samba and travelling in a desert theme as well.
Opal Coast (MAPYW)
Start driving near a beach until you reach a mount and a big avenue with high buildings. Watch out while you drive in the mount, some areas will eventually fall while you race there causing a little eartquake as well. Inspired by Toad Harbor from Mario Kart 8.
Planet Wisp (MAPYX)
Come drive where the wisps live! Unfortunately Eggman is destroying this beautiful place with his machines. But it's still worth remembering this area of Sonic Colors, that's for sure.
Windmill Isle (MAPXS)
A track based on a level of Sonic Unleashed, Windmill Isle! Come and enjoy driving in this happy map of Apotos that has white houses, rocks and of course windmills.
Crisis City (MAPC9)
Why are we even driving here? This place is dead and it's super dangerous! I guess everything is possible in Kart right? We can even drive on Crisis City based in Sonic 2006!
Green Cave (MAPG6)
We are racing in a deep jungle called Green Cave based on Sonic Riders now! A jungle that has grapes, big tress, centipede and much more. Are you really fast?
Battle map
Square Quartet (MAPFP)
A simple battle map but deadly if there are many players. It is located in space, but why aren't we floating then? I think these blue floors control the gravity here to be the same as on Earth, who knows? This map is from Sonic Riders Zero Gravity.
A simple battle map but deadly if there are many players. It is located in space, but why aren't we floating then? I think these blue floors control the gravity here to be the same as on Earth, who knows? This map is from Sonic Riders Zero Gravity.
Changelog
V1:
- Initial release with Amigo's City
V2:
- Release of Opal Coast
V2.1:
- Removed the last shortcut in Amigo's City that confused some people as they couldn't tell where to go
- First shortcut in Amigo's City was moved to a better location
- Fixed some fences that could be passed through in the last section in Amigo's City
- Fixed some of the last boss waypoints in Amigo's City
- Changed some floor textures in Amigo's City
- Fixed a specific death pit in Opal Coast
V2.2:
- Added Omnix pack banner yay! ^^
- Added new encore musics
- Second ramp in Amigo's City was moved a little further back so players can have more time to drift after the jump
- Expanded some areas in Amigo's City to help the mobility
- Fixed a checkpoint issue in Amigo's City
- More checkpoints in Opal Coast due to some people going backwards so they could complete the lap faster
- Fixed an issue in which your lap wouldn't be counted if you went through the sand part in Opal Coast
- Some new textures to Opal Coast
V2.3:
- Now with Time Attack Ghosts!! Race against them and be the fastest on the tracks
- Expanded again some areas in Amigo's City to help the mobility
- Changed some little textures in Amigo's City
- Changed the name of some textures in Opal Coast as it was having conflict with textures from other maps
V3.0:
- Release of Planet Wisp
- Improved some curves in Amigo's City
- Removed some items in Amigo's City as it could make the map a little chaotic
- Updated the Time Attack Ghosts
V3.1:
- Improved the performance in Planet Wisp. A big shoutout to Fayt for helping me out here!
- Added some borders in the purple road to help the visibility in Planet Wisp
- A better skybox in Amigo's City
- Changed some areas in the mount section in Opal Coast
V4.0:
- Release of Windmill Isle
- Improved the performance of Amigo's City
- Adjusted the item boxes in the balloon part in Amigo's City
- Added more death pits in Opal Coast
- Fixed a specific area that you could be stuck in Planet Wisp
- Added more checkpoints in Planet Wisp
- Adjusted the position of the boost panel in the little shortcut of Planet Wisp
V4.1:
- Fixed a powerful cut you could make in Windmill Isle
- Now there is a different music for encore mode in Windmill Isle
V4.1.1:
- Hoping that this time the powerful cut is fixed in Windmill Isle
- Fixed some death pits that weren't working in Opal Coast
V5.0:
- Release of Crisis City
- Now you can see Time Attack Ghosts even if the addon has lua
- Changed the route inside the little city in Amigo's City
- Changed some textures in Amigo's City and Opal Coast
- Added some new sounds that play while driving in Planet Wisp
V5.1:
- Changed Crisis City ID due to a conflict with another map
- Changed Amigo's City music due to a copyright issue
- Fixed an issue that sometimes a specific sound doesn't play in Planet Wisp
V6.0:
- Release of Square Quartet (Battle map and hell map)
- New version of Omnix pack banner in-game
- Changed some aesthetics in Amigo's City
- Item boxes are now under the balloons too in case you don't have enough speed in Amigo's City
- Fixed the black walls that would appear if you played Opal Coast in software mode
- Planet Wisp is a little smaller than the previous one now
- Added more new sounds that play while driving in Planet Wisp
- Fixed an issue that sometimes the paraglider wouldn't activate if you went too fast in Windmill Isle
- Changed the location of a specific sector near the tornado in Crisis City
- Crisis City is now a little bigger than the previous one and has more signaling
V7.0:
- Release of Green Cave
- Fixed a specific sector that could simply kill you in Crisis City
- Initial release with Amigo's City
V2:
- Release of Opal Coast
V2.1:
- Removed the last shortcut in Amigo's City that confused some people as they couldn't tell where to go
- First shortcut in Amigo's City was moved to a better location
- Fixed some fences that could be passed through in the last section in Amigo's City
- Fixed some of the last boss waypoints in Amigo's City
- Changed some floor textures in Amigo's City
- Fixed a specific death pit in Opal Coast
V2.2:
- Added Omnix pack banner yay! ^^
- Added new encore musics
- Second ramp in Amigo's City was moved a little further back so players can have more time to drift after the jump
- Expanded some areas in Amigo's City to help the mobility
- Fixed a checkpoint issue in Amigo's City
- More checkpoints in Opal Coast due to some people going backwards so they could complete the lap faster
- Fixed an issue in which your lap wouldn't be counted if you went through the sand part in Opal Coast
- Some new textures to Opal Coast
V2.3:
- Now with Time Attack Ghosts!! Race against them and be the fastest on the tracks
- Expanded again some areas in Amigo's City to help the mobility
- Changed some little textures in Amigo's City
- Changed the name of some textures in Opal Coast as it was having conflict with textures from other maps
V3.0:
- Release of Planet Wisp
- Improved some curves in Amigo's City
- Removed some items in Amigo's City as it could make the map a little chaotic
- Updated the Time Attack Ghosts
V3.1:
- Improved the performance in Planet Wisp. A big shoutout to Fayt for helping me out here!
- Added some borders in the purple road to help the visibility in Planet Wisp
- A better skybox in Amigo's City
- Changed some areas in the mount section in Opal Coast
V4.0:
- Release of Windmill Isle
- Improved the performance of Amigo's City
- Adjusted the item boxes in the balloon part in Amigo's City
- Added more death pits in Opal Coast
- Fixed a specific area that you could be stuck in Planet Wisp
- Added more checkpoints in Planet Wisp
- Adjusted the position of the boost panel in the little shortcut of Planet Wisp
V4.1:
- Fixed a powerful cut you could make in Windmill Isle
- Now there is a different music for encore mode in Windmill Isle
V4.1.1:
- Hoping that this time the powerful cut is fixed in Windmill Isle
- Fixed some death pits that weren't working in Opal Coast
V5.0:
- Release of Crisis City
- Now you can see Time Attack Ghosts even if the addon has lua
- Changed the route inside the little city in Amigo's City
- Changed some textures in Amigo's City and Opal Coast
- Added some new sounds that play while driving in Planet Wisp
V5.1:
- Changed Crisis City ID due to a conflict with another map
- Changed Amigo's City music due to a copyright issue
- Fixed an issue that sometimes a specific sound doesn't play in Planet Wisp
V6.0:
- Release of Square Quartet (Battle map and hell map)
- New version of Omnix pack banner in-game
- Changed some aesthetics in Amigo's City
- Item boxes are now under the balloons too in case you don't have enough speed in Amigo's City
- Fixed the black walls that would appear if you played Opal Coast in software mode
- Planet Wisp is a little smaller than the previous one now
- Added more new sounds that play while driving in Planet Wisp
- Fixed an issue that sometimes the paraglider wouldn't activate if you went too fast in Windmill Isle
- Changed the location of a specific sector near the tornado in Crisis City
- Crisis City is now a little bigger than the previous one and has more signaling
V7.0:
- Release of Green Cave
- Fixed a specific sector that could simply kill you in Crisis City
Known Issues
There is a specific death pit in Green Cave that is not working
Special Thanks
- Fayt, for optimizing Planet Wisp and helping in general map knowledge!!
- JugadorXEI, for helping me in the use of the paraglider setups for Windmill Isle!!
- JugadorXEI, for helping me in the use of the paraglider setups for Windmill Isle!!