Hey, been a while!
Sorry for the long wait, we wanted to be very thorough with this bug fix.
As usual, there's been miscellaneous map fixes and texture cleanup done by our talented mappers!
Here's some of the more pressing changes:
-Lag caused by Twilight Hill (and other instances of high amounts of Mobjs) have been fixed!
-Circuit will no longer freeze servers if any players get DNF'd (for real this time I promise).
-Confined Ravine should have better performance with high player counts now.
-The bomb in Robotropolis Tunnels should actually deactivate in Netgames now.
-Sunset Skyscrapers Zone has working springs now.
There's probably going to be one more update from
@Othius, but besides that I think we're pretty much done!
As always, please report any bugs or issues you find! And thank you for a wonderful first round of OLDC this year!