Nu Angel Island Zone - Act 1

Nu Angel Island Zone - Act 1 1.21

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[TRAILER]

Made by the amazing Director Star. You gotta watch this.


[NOTES]

:!: This level was designed around the Boostmentum mod by Star - please install it for the intended experience!

:!:This looks best in OpenGL but has been updated to work better in Software mode.


[DESCRIPTION]

Presenting, Nu Angel Island Zone - Act 1

The introductory level of Sonic 3 re-created in full 3D! Run along the ocean to reach the fallen island, rush through its lush jungles, and zoom across its many rivers and waterfalls. Re-experience the level's iconic set-pieces as well as many new areas that interconnect with multiple pathways and routes. With classic Sonic level design in mind, you can stay on the top paths to beat the level in record time or slow down to explore the level's many hidden secrets. This is the definitive way to play Angel Island Act 1 and it's all right here in SRB2.


So, get your sneakers on and just speed right on through! Or just take your time and maybe you'll find some Hidden places to explore...



[3D Models]

Along with the level are some 3D models for the custom enemies and objects that I made which you can plug into your "models" folder. Just follow these instructions:

1. Make sure that your options in-game are set to render in OpenGL and that the Models option is enabled. General instructions on enabling 3D models can be found in the Forums.

2. Simply extract the contents of "models.zip" into your game's root directory (where your srb2whatever.exe is). This will place the "models" folder and the "models.dat" file in your game's root folder.

2a. If you already have a "models.dat" file then you can just copy the contents of the one I've supplied (by extracting it to another location and opening it in a Text Editor like Notepad) and paste it somewhere into your existing "models.dat" file. It shouldn't matter where you paste it into the file.


[MOD RECOMMENDATIONS]

Boostmentum

This level is built around the Boostmentum mod by Star! Use your momentum to gain speed down slopes and maintain your boost with skillful platforming. Remember that this doesn't give you a boost on command, but rather that you earn it by keeping your movement without stopping. It is required for some water running segments so you won't get to experience all of the paths and routes without it. The level can still be played without it but it wouldn't be the intended experience.

If you're worried that the mod will interfere with other momentum mods in other levels, there are helpful console commands you can input to toggle it on/off in various capacities. Check the [COMMANDS] section of the mods page for more information.


The rest of the mods below are just for fun that I recommend trying out because they fit well with the style and atmosphere of the level:

Footsteps

ChrispyChars


[CREDITS]

Check out all of these really amazing creators that helped make this level possible:

:welcometoreleases: BIGDOG - The level creator.

:wonderful: Star - Claims that she made the level. As if I haven't mentioned her enough in this description already; from making the Boostmentum mod that this level is built around, to the phenomenal trailer she made for the level with all of its stunt choreography... I can't possibly give her enough thanks. She also contributed a lot with the creative input and level design ideas as well as playtesting it and providing invaluable feedback. Thanks a million to the coolest Sonic fan I know, and my dear friend, for helping me make this level as amazing as it is.

:threat: SRB2 Discord Community - At the points where I hit a brick wall, the community was ready to help swiftly with helpful solutions. Multiple people helped to the point that I can't name them all, but I immensely appreciate everyone that did. The community in general is pretty great, and I'm happy to be a part of it.


Here are the amazing music tracks that were used in the level:

Savaged Regime - Angel Island (Present) remix

Dr Reverbnik - Hidden Palace Classic (Sonic Generations Remix)


Note: The textures credited below have been modified from their original appearances.

•SEGA - The original Sonic 3 and Sonic Mania sprites for Angel Island Zone Act 1

Grass Texture - Image by macrovector on Freepik

Rock Top - Granite Surface by AntiD

Wood Stump - Image from Freepik

Wood Crack - Image by flatart on Freepik

If there's anyone or anything I've missed then please just let me know!


[COMMENTS]

So yeah, this is just a little something I made back in December-January as I learned Zone Builder along the way, so please forgive me for any rough edges that may appear. This was all planned out with sketches after Star and I thought SRB2 desperately needed an Angel Island remake before I decided to just learn Zone Builder and start zone building. I did plan on making the level a little bigger and with some different level design in some areas, however, I was getting a lot of level-breaking issues based on seemingly arbitrary sector placements, so I had to cut back in some areas and just call it a day. There were some solutions offered by the community, but none solved the issue so I had to cut out whatever was causing the level to break.

I'm not sure when or if I'll get around to making more levels, especially with the inconsistent problems that crop up. If certain issues get fixed, like the level breaking from arbitrary sector placements, then I'll be much more inclined in continuing. I'd love to do a follow-up Act 2, or even a full-game recreation given the free time, so we'll see how it all goes! I'd even love to expand upon this level by adding in some more of my original ideas.

Having said that, I'm very proud of what I'm sharing here with you today and if the existing feedback is anything to go by, you're all in for a very, very good time. So despite the setbacks, I'm still giving you all a level I'm happy for everyone to play.

Hope you all enjoy it! Please let me know about your experiences with it in the comments/reviews sections. :grin:
Author
BIGDOG
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Latest updates

  1. Whoops

    Forgot to include the 3D models with the last update. Also, the vanilla levels are back in level...
  2. MAINCFG Update

    Updated the MAINCFG to fix some issues with new files and Record Attack. Also makes all vanilla...
  3. Fixes and Tweaks

    [FIXES] -Software Mode has had a lot of visual problems addressed so it now looks and plays...

Latest reviews

Fire map ngl also I like that neo sonic and junio sonic fit well to the map and its design
Upvote 0
Nice
I been interesting plays it.
ps:
I used crossmomentum for game
because boost momentum not looks very fun for me.
and I tired already about that momentums but without mometum mod it's plays it only casuals
Upvote 0
Absolutely blown away. I had no expectations when playing this stage for the first time, so I was amazed to find out I just experienced one of the best 3D Sonic levels ever made.

There's so much freedom to explore at your own pace with so many routes to choose from. Which also doubles as a great incentive to try to stick to the fastest path for time attack. Boost momentum works really well here since the areas are wide open enough to accommodate for the speed. The pure scope and creativity on display is just so cool for what's meant to be a 3D recreation of angel island act 1. I've replayed this stage so many times I'm probably getting addicted to it by now lol.

You guys even managed to incorporate slopes consistently. Or at least a lot more then most SRB2 stages/mods do. Which makes boost mode feel a lot more versatile then usual. Tipping my imaginary hat to everyone involved. I eagerly await your team's next project. I'm sure it'll be even better.
Upvote 0
This isn't at five stars yet? TREASON!
This is one of the best fucking levels I have ever played in my life! The hidden palace is a blast to find. Took me a fun while, and, frankly, visual-wise? I wasn't disappointed. This map is a masterpiece, and outshines most single level packs! This alone could be it's own game! Maybe an open world like Legend of Zelda! But it just feels so much more fun as a SRB2 level! I mean, we got custom enemies(Ones that take inspiration from the monkeys in Sonic 2), a mod to go with it(One that's amazing for characters like Junio Sonic, which makes me love this even more), and the fact that YOU CAN ACTUALLY RUN ACROSS FUCKING TREES! WE'VE NEEDED THAT FOR SO LONG!(And I'm not counting the running across the trunks, you'll know what I mean if ya played this.). All in all, I was blown away. This achieved what it was going for with absolute FLYING colors. I really do hope we can get more like this. Surprise me, friend!
Upvote 0
This map is awesome. Using boost momentum with a map that takes advantage of it feels really good. You can make big jumps, run up slanted water falls, find secrets, and end it with a long dash to the finish. It even works amazingly with other momentum based mods, and even custom characters with built in dashmode or uncapped running speed. It helps that the graphics of this level are very pleasant.

I think this might be an oversight, but I really hope this doesn't get changed. This addon can be used as a NG+ for custom characters, and allows you to select any level in the base game after beating Nu Angel Island, which also makes this addon a great way of testing your newly downloaded character mod. It doesn't even replace any level in the level select, so this is another bonus level for your base game. You can even copy your "gamedata.dat" and rename to "nuangelisland.dat" to keep all of your emblem progress.

This addon is completely badass, and deserves a 5 star.
Upvote 0
The people who say OpenGL is needed, you're an idiot bc u got 2d sprites. Like dang this is the best Angel Island that includes boosting. I use 2D sprite even though OpenGL is needed. Like, fudge that and go software mode. Anyways, this is a extremely good mod. (I wish that there were more Sonic 3 maps.) I like how the Hidden Palace is easily findable as Knuckles. The chaos emeralds are extremely ez to get. It's a Sonic 3 map. Yeah that's all I gotta say. The trailer was cool but the gameplay is better. Anyway 10/5.
Upvote 1
This was truly one of the best maps I have ever downloaded. From barreling down the wide ocean to the textures and placements.
Upvote 0
While this map is great and all (Which this isn't rated outstanding), It does need OpenGL for this to work, but I had a hard issue of having OpenGL. Has since it lagged way harder when I go on a server with this addon intacked, I even barely join servers with this addon. And it lags in Singleplayer, It only worked at some months, It then start to run down completely. I have not use it a long time, so I might not come back.
BIGDOG
BIGDOG
I have no idea what your problem is. The level has started running worse for you over time? I'm not sure how that could be the level's fault. I did also mention it runs best in OpenGL so if you know that OpenGL doesn't run well on your hardware, then why did you expect it to run better than it did for you?
Upvote 0
I would give this a higher rating if it worked fine in software mode, but it doesn't. OpenGL is as flawless running as a f**king toaster on mobile, meaning this mod is literally unplayable on my end without running into some visual bugs.
BIGDOG
BIGDOG
There's nothing I can do to make it run better in Software mode without downgrading it significantly and I've stated it runs best in OpenGL. This was built as a higher-quality level with a lot more graphical detail. I'm sorry it can't run better for you on mobile but I don't see how that's an issue with the level when it's not been designed for that.
Upvote 0
Prolly the most fun single level mod.
Upvote 0
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