basically this is just a review of code because i almost always played as stealth, the use of the shift key for the pounce/teleport ability (the teleport
still being broken op) means that the character cant do any of its abilities while having a shield, also the shrink ability was removed, how it was paired with the pounce made it really satisfying to launch across levels almost like flying so... [F], in a nutshell: code isn't as fun
Its good but the latest versions of Jett don't even have the drone, is it mapped to a button? The css descriptions don't point any moves out apart from Azure and Youkoo.
Other than that, they're fun to mess around with.
as hypocritical as it may seem, i am extremely confused as to why this mod was released in an extremely unfinished state. like, sure, i'd understand if it was a fully completed mod that doesn't have any sprites, that makes enough sense to be understandable...but this is very blatantly unfinished and is being updated over time. i don't *really* understand the angle here, but whatever.
drippy is quite a clunkily organised character for what seems to be no reason? i think it'd work perfectly fine if the custom1 ability in thrust mode was mapped to jump, as opposed to leaving nothing there. i did actually warm up to the different modes a little bit, but it feels like they're setting more disadvantages than advantages for players, which i think is a little frustrating to deal with. i feel like the player should have a reason to stay with either one, but equally as much reason to switch back and forth. this mod tries to do both, but it really executes neither.
i don't really have much to say about azure, other than the fact that holidng custom2 is literally the win button. i don't think that's intended, but either way i think it's funny.
stealth literally isn't even a character i can't comment on them
overall...i think the mod should've had more time in the oven behind closed doors. sure, public feedback is always a good thing, but in this mod's case it should really have been completed to some extent before releasing.
characters are both colorswaps of tails, each with a few small effects added on. while the effects are nice the movesets seem INCREDIBLY basic, featuring a bounce on one character and a fly on the other. but now for the elephant in the room, even with the forgivably basic both sprite and moveset design, something that's unforgivable is the lack of ANY explanation, no MB overview, and only a short sentence of lore in game. Having little explained can be fine, but having NOTHING explained is not, if there is anything more to these characters then added it to both the MB and in game character select.