as hypocritical as it may seem, i am extremely confused as to why this mod was released in an extremely unfinished state. like, sure, i'd understand if it was a fully completed mod that doesn't have any sprites, that makes enough sense to be understandable...but this is very blatantly unfinished and is being updated over time. i don't *really* understand the angle here, but whatever.
drippy is quite a clunkily organised character for what seems to be no reason? i think it'd work perfectly fine if the custom1 ability in thrust mode was mapped to jump, as opposed to leaving nothing there. i did actually warm up to the different modes a little bit, but it feels like they're setting more disadvantages than advantages for players, which i think is a little frustrating to deal with. i feel like the player should have a reason to stay with either one, but equally as much reason to switch back and forth. this mod tries to do both, but it really executes neither.
i don't really have much to say about azure, other than the fact that holidng custom2 is literally the win button. i don't think that's intended, but either way i think it's funny.
stealth literally isn't even a character i can't comment on them
overall...i think the mod should've had more time in the oven behind closed doors. sure, public feedback is always a good thing, but in this mod's case it should really have been completed to some extent before releasing.
Zeno - miles - tails.exe have bugs in multiplayer, so i might be removing them...