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[Open Assets] Nick's Tower of Pizza Pack! V2B2 Patch 3

To be honest, i thought this would be a bad pack due to the fact that it dosent have "rotating" "2.5d" sprites (yet... i hope.)
but boy, i was wrong, its great, i managed to wall ruh but i don't remember how i did it (i'm on controller someone help me), overall good mod.
(but i have a question, does it support 3d models?)
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peppino the peppino is peppino.
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this is the only good pt pack for srb2 so far, i thought it was going to be bad because of the fact of no 360 peppino and the fact that the noises orange cape is literally a darker yellow, but i loved this pack, just add parrying with the taunting though.
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else one pizza wario is coming to the srb2.
oh wow...

but it's better than that monster of other moves from vanilla srb2 characters!
c'mon it's more better than that shit from v1!

taking off my hat for hard work for that beta.
yea, it's have problems with physics, as Peppino too hard to play, his have too low jump and hard gravity.

but for beta it's very good work!
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I'm already seeing one big issue with the new Peppino: while the new weight he has makes sense in a way, it currently makes certain sections *far* too cumbersome to work with. In CEZ1 especially, there's so many sections where you're supposed to be launched in a specific way to reach paths (or even reach the end,) and because Peppino's so heavy, he drops too soon to even entertain the idea of those higher paths existing. And it's not like superjump + dashes are always available; some spaces have too little room to start one, some areas have too large of a gap to superjump + dash over, etc.

Case in point, the end of CEZ1. No, not the chase, I mean how you *get* to it. There doesn't seem to be even a single way to reach it, and it's entirely because you're too heavy as Peppino. Even if you can reach the ledge the springs are on, there's a second ledge right below it with a thorny floor on it, meaning you'll just get hit into the abyss. The swinging hooks you're supposed to use to reach it no longer send you far enough. The gap is far too long to reliably superjump + dash to. If there's a super-specific way to actually reach it and I haven't found it yet, maybe I'm just not good at the big ol' Italian man.

On an unrelated note, I think it's a missed opportunity to not let players continue to taunt/breakdance after the goal. It's a small funny detail; I'm sure it wouldn't hurt to let them be useable again. And on that same note, personally I think breakdancing should be merged back onto taunt. You're looking at so many different controls on Peppino here, whereas in the original all you had was the 3 buttons. I think merging the two actions again could at least help alleviate a bit of the clutter here.

Otherwise, I think this is a huge step forward for the mod in a lot of ways, since now Peppino's a lot closer to the original in a lot of the ways that matter the most. Can't wait to see where this goes from here!
Saxa2007
Saxa2007
taunting is mb bro, ill be sure to add back taunting and merge breakdancing (if ass launcher isnt on) into taunt in beta 2, as well as disable gravity if the player comes to contact with springs and such

for now just find your own routes lol
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I liked it, but i didn't like that you autorun when you hold the sprint button
Saxa2007
Saxa2007
ntoppv2_hold_to_walk in console, i will add this as an option soon
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First impression, super excited this was finally happening and I'm honestly hyped for what comes nexts, even if I keep on running into walls with how fast he is

I do have some problems, the options don't save if you quit a zone and load a new zone and Peppino feels a bit too heavy for springs

My biggest problem is when trying Peppino with either pizza time addons pressing the grab button to knock down John just... Kinda deletes him? Leaving you stuck without a way to beat the act.

And I know this was recently added and in beta but I felt like this should've been tested with other pizza tower addons
Overall great overhaul, and I'm excited for this pack to be completed
Saxa2007
Saxa2007
meh, pizza time v2 is discontinued, me and jisk are gonna make final updates for it then dipping, play spice runners instead

and yes, peppinos gravity will be fixed
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This really feels like pizza tower in 3d. All the moves work fantastic and the 3d run sprites are great. My biggest problem is the weight of peppino. It makes a lot of sections unnecessarily harder and some custom stages (like Angel Island Tour) straight up impossible. Maybe you could increase the strength of the springs in order for them to still function, but to leave peppino a heavy character.
Otherwise this mod has huge potential to become a 5 out of 5 mod for me!
Saxa2007
Saxa2007
weights gonna be fixed dw my bro
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Please add a setting for people coming from V1. I'm too used to using SPIN to grab and just automatically machrunning.
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While I think the move set made the transition very well, promoting more diverse traversal through both sonic and knuckles sections, I think his weight might be a bit much. I think him having a slightly shorter jump makes sense, since it would promote use of his super jump or wall climb. But finding weird work-a-rounds to springs and catapults just because they don't launch you far enough is kind of annoying and a tad frustrating. Maybe is you had the ability to move slightly left and right while wall climbing would make it a bit better, even if less faithful, I still think making him less heavy, or reverting his weight back to normal with using springs specifically, would help a lot in the long run.
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The heavy gravity makes walkthrough WAY harder, I am playing on techno hill zone and its hell, i need to think how i can run on a wall and fall on right place, the springs turns into... nothing because you dont need them, you have heavy gravity
Re-rated: oh, i can't spindash to open the door in deepsea zone, act 2... how we will fix that, Nick?
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I've been silently following this mod for a while. Playing the most recent version, yeah, it's indeed very solid! Peppino is fun to play most of the time when the stars allign and the full rotation sprites that are included are incredibly accurate to the source material. It's a fun package all put together. That being said, I do have some complaints.

Firstly, this mod is hell to control if you don't have a controller. As somebody who doesn't, yeah, it's annoying. I did preset my controls to be ideal for playing the Modern Sonic addon and just sticked with it for most of my time playing the game, so that should be noted, but even then I still imagine it being annoying to control even with defaults. You have to press C3 and then jump at the same time to superjump, which is kind of essential, but doing it with my control set (C3 is C and jump is spacebar) is annoying. Frankly, this isn't something that can really be fixed by the devs so this isn't a major "fix it now complaint," but maybe an auto superjump or ways to tweak Peppino's controls in general with a menu could be nice if possible.

Secondly, Peppino is WAY TOO FAST. I get the idea here, he's hard to control but you're rewarded with high speed if you get good, but still. It's very easy to bump into a ton of walls and makes a lot of enclosed space platforming challenges in the game total hell. There are a lot of areas in where it felt actively better to just walk through it and take my time rather than blitz through, which doesn't feel accurate to Pizza Tower in general.

And finally, this is kind of a double whammy, but if you load this with the Pizza Time Spice Runners map, you cannot get past the Peppino's Pizza intro stage for Peppino. Unless I'm missing something, it'd be nice to have a way to automatically skip that stage or something.

Despite all that, I do still enjoy this mod and I will eagerly await for any new updates.
Saxa2007
Saxa2007
thanks for the review!

btw, you dont have to do c3 and jump at the same time, its just c3
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This is basically a version of Peppino in full, albeit with unfinished sprites.
But it still needs a bit of tweaking n' more stuff.
Here's what i think should be fixed/added:
Peppino's gravity. (It gets in the way of the level way too often, and it can reduce the amount of fun you have with playing as Peppino on custom levels)

A Tutorial Level. (A tutorial is basically required to help the player get a hang of Peppino's moveset and physics. Oh, and maybe let the player know how to use moves such as uppercutting or super taunting.)

Besides all of that, this mod is great.
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the mod is really good, i have almost the same experience i had on original pizza tower but on 3d, but you should make peppino's gravity lower, it is nothing like pizza tower and annoying to be honest
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I was excited to try playing as Peppino in SRB2. However, I faced some issues while playing. Peppino's wall climb was quite slow (even dashing at Mach 3), I couldn't perform a Superjump due to gravity, and I couldn't reach Mach 4 even when I pressed the forward button. Despite these issues, I still found it enjoyable!
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i think its very good definitely better then the gamebanana one as they didint do them well like how most of them just glide but this actuly fits better like how there grabs actuly go down insted of having no physics but it needs some more improvement a bit but its better i cant wait for more updates on it if it happens
Saxa2007
Saxa2007
thanks, v2 will be a overhaul on the characters entirely
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It's ok, but it has VERY bad menu hud and text
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Sucks that these are just 2D side-way sprites in a 3D world, so docked points for that, but the mod does exactly what it says. Pizza Tower characters in SRB2. Nothing noteworthy to really say. Just a good mod.
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Too accurate to it's detriment.
Maybe think of taking some creative liberties with his gameplay to flow better with the level design of the game. His weight, the way his moves are binded, his walking and startup being too slow, and his mach run being too fast to even react to oncoming obstacles are all problems for me.
He's just not fun to play. I think making the mach run automatic (similar to Metal Sonic's dash mode) and making his grab the spin ability could really make him flow a lot better.
Saxa2007
Saxa2007
yea weights gonna be changed, idk about the moves tho, the idea is to leave peppino as accurate as i can

f you eant autorun, go to your console and type "ntoppv2_hold_to_walk yes"
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Made an account to give this my own two cents, so...here we go

Short and simple, outside of the problems that others have, which may or may not be fixed in upcoming updates...it would be nice to have a bit more information as to what the updated Peppino can do, as well as ironing out a few things like maybe the moves like the Grab only working when they feel like it (Though maybe that could be just me). Other than that, though...this has some pretty good potential!
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