That's momentum-based thok that you added actually makes me actually enjoy the mod now (plus it's goes hard with momentum mods lol) also thank god, you added that letting go the jump button actually makes you stop floating, it's mod even better, 5/5
(also ignore that the OG Thok was momentum-based, I was trying to say if you Thok and jump before hitting the ground at the right time, you carry that Thok's momentum, letting you actually chain it if are good enough at it, sorry about that)
II. Yeah, the air hang does help Sonic get more horizontal movement, but it indeed makes precision platforming a problem. It also means you can barely use it in Metal Sonic's boss arena. I feel like the air hang is more helpful than not, though, I did a full playthrough with it and I thought it felt good but that could be dev bias.
III. I only know of one particular spot where its convenient to thok into a spinbreakable wall. It only breaks walls Sonic can roll into to break. I feel like logically it makes sense for it to break spindashable walls but I mean i getcha, i just thought it'd be cool for the most part.
IV.
devmode 1
objectplace 450