Will this ever be updated? It was super fun. I get we got a couple different "modern" Sonics now but this is still unique, nothing wrong with variety.

Guess the homing attack could have better control and you could shield abilities to one of the custom buttons but this was overall dope.
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Feels very good to control, feels like i'm playing sonic frontiers or at least a beta version of it, Drop dash feels rewarding and overall a great character.
Unfortunately sometimes when i spindash up a slope it feels like Neo is glued to the ground so there's that. Overall 9/10 character
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It's very good, amazing sprites, well made moves. I just feel like it should have more abilities.
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I love this, but I have a suggestion.

Rebind the key used in midair for dropdash to custom 1, so Neo can use shield abilities AND maybe even have a super form. Just a suggestion, but it would definitely be cool.
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a very simple and easy to understand, but extremely versatile and fun rendition of sonic! i love his sprites and design, there's no other mod in srb2 that takes quite an approach to the style like this, and it honestly works.
in terms of gameplay it's absolutely great. the dashmode is a little bit underwhelming in everything other than presentation, it's extremely difficult to preserve if the road ahead isn't just a straight shot or wide enough to manoeuvre, which leads to the dashmode really not being as integral as you wanted it to be.
the drop dash and homing attack are great, though. both moves flow insanely well and being able to drop dash out of a thok and having two different launch options makes navigation an extremely unique experience compared to any other mod.

if i did have any issues, they would be v2.2's new additions. turbulence is a great idea in concept and occasionally in practice, but unless you have your camera zoomed out a lot, it mostly just gets in the way of gameplay. that, and the high speed spin dust takes up even more screen space than before.

overall, a great experience and one everybody should try out, but it can be improved and doesn't reach all of its potential.
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Oh boy, Neo Sonic. This is gonna be a wild one.

Pros:
GOD this spritework is amazing. I still cant get over it. His moveset feels like an inbetween of classic and advance, and drop dashing with him is super fun when you gain enough speed.

Cons:
I don't really get why he's missing sprites at this point. You could just use that colors turning lua (very nice addon by the way) somebody made a while ago.
Plus, holy shit I need to see that dash a2 it'd look so cool I'm BEGGING you

His dust doesn't really look like dust, rather it looks like large, white bullets.
His spin dust kinda covers my entire screen, which is really annoying.

Overall, a very, VERY nice character addon. Still holds up to this day.
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not quite as cool as modern but still a good sonic you could however slap soap shoes on him for a dream cast look and add a generation to the list you dont have to its just an idea
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(Review for Neo v2.2, opinion obviously subject to change)

Neo is a very fun character, and a majority of his visuals are an absolute treat to look at.

The custom homing attack goes wonderfully with his kit, and gives him something unique among all the other homing attacks. It also feels significantly more satisfying to use than most of them, as well (at least for me.) It also works pretty nicely with his dropdash since his "powerspring" lets him use it after significant air time and allows him to get right back to moving.

Dash mode is a nice touch, but unfortunately feels a bit tacked on in it's current state. If it were given aerial preservation (ala XMom/Alt Sonic, or Sonic Advance 2) and slightly better spike breaking (Neo kinda gets stuck on spikes sometimes) it would be perfect, though.

The new Turbulence gates are a pretty neat mechanic, but the visuals are just a tad too obtrusive for me. In some netgames it's even gotten so bad that people behind me actually can't see in front of them with how many gates are blocking their view.

To briefly mention, I adore the squash and stretch used here. However, sometimes it's a bit too much (jumping off of high ledges or hitting some death pits turns him into jelly upon impact.)

7 Emeralds collected within the vanilla game. Overall he's pretty solid, and I can sincerely recommend giving him a shot.
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Wonderful experience as usual!

The only thing is, Turbulence's dust spawns below any FOFs you're running on.
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best sonic mod I've seen the jump is a little short but i love it nun the less
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Alright, I've got a few things to say, both some positive stuff and negative

Firstly, the positives. I love the squash and stretch animation he has, it adds a bit more character to him. His move set is also pretty solid, I like how his drop dash animation makes the Jumpball glow a bit more, and i like how you can drop dash after doing a thok or homing thok bouncing off an enemy.

As for the negatives... he feels... a bit too slow?

I tried running through GFZ1 as Normal Sonic and then as Neo, and I was able to get 27 seconds as Normal Sonic, but i got 35 seconds as Neo, of course, 35 seconds is still pretty fast, but it feels weird to have a modded sonic that's slower than Basegame Sonic that doesn't have any extra gimmicks (like Snolf, who is very much a gimmick character). Also, I get why his dropdash overrides the shield abilities, but I think it could've been nice if you made it so you could still use the shield abilities with custom1 or something (similar to what Adventure Sonic does, letting you use some shield abilities with one of the custom buttons)

So basically: it's pretty good, but could use some improvement
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This is a fun mod to use, but there's a lot I have to say about it. And not much of it is nice. First off, I like how fast he goes, but he's a little too fast in my opinion. Second, his moveset can be expanded to include more modern abilities like the Light Dash and Bounce Bracelet and even the sweep kick from Sonic 06. Also, this is probably the first modded Sonic in SRB2 to not include a Super form. If you can implement that, it'd be appreciated a little more. Also, there's either incompatibility with BuddyEX, or I just don't know how to spawn a Neo Sonic bot. I hope this gets looked over and some of these changes I mention actually happen. Thank you.
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