= Metroid Vanguard = Samus Aran in SRB2 [v1.5c]

[Open Assets] = Metroid Vanguard = Samus Aran in SRB2 [v1.5c] v1.5c

y'ever run out of health due to something stupid and instead of dying you just go full metal unga bunga and proceed to destroy everything in a 3 mile radius

yeah that's happened to me
in all seriousness i absolutely love this mod
all of the cool details from the dialogue to the hidden final boss just make this mod probably the most expansive character mod on the MB if i'm gonna be honest, the only nitpick i really have is that i feel like it's a little TOO hard to find the special items
i still haven't found the FIRST ONE EVEN AFTER I LOOKED UP A GUIDE, although that may just be a skill issue on my end
very good mod, caveman brain do enjoy a lot
even tried the bosses as fang which went incredibly poorly as i should have expected
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WHAT DO YOU DO WITH THE BAT FILE
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is one of the best characters ever i see in my life... abyways i also im gonna ask if are a opcion to put the story again because the dialogues is not appear anymore when i play again
Golden Shine
Golden Shine
Story dialogue isn't replayed on completed save files, but it will on fresh ones!
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Awesome stuff. Though personally I am not a fan of the change to force the player's crosshair to a particular one, I believe that should be up to the player's preference entirely.
Golden Shine
Golden Shine
Sorry about that! I'd have preferred to give a prompt letting players know SRB2's crosshair isn't accurate for Samus and let it be auto-swapped once, but a silly SRB2 update now prevents Lua from affecting the crosshair.

It's only active while Samus is loaded, at least.
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Hands down one of the best character\entire game mods for the game, so much attention to detail with how many new interactions were added and how much the gameplay was changed, genuinely feels like I am playing a different game. I feel like the SRB2 level design plays very nice with a more exploration-heavy character like this. awesome mod i love it
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Bruh, swap out the Sonic-themed objects and give it original levels and you have an all-out Metroid TC right here. A Metroid TC for a Sonic mod for Doom. I'd buy THAT for a dollar.

My biggest two complaints are the performance which gets REALLY BAD in DSZ and CEZ (probably not your fault but still, it was so bad I was able to charge the gun by tapping instead of holding) and the acceleration. Samus feels more like a ball than a person. I don't know much about Metroid but I figure that Samus isn't a ball *all* the time... probably...

The first original boss and the bonus boss also have an issue where they don't give off the right feedback to successful attacks, so they feel like damage sponges that take 10+ minutes to take down. At least, I'm *assuming* it's a feedback issue and they aren't as resilient as a planet.

But this was incredibly enjoyable overall. I've played it in Hyper Mode and it just transformed SRB2 entirely, and the potential for greatness really came through in certain sections and in the original stages. You could totally make a Metroid TC out of this - as it is, it blurs the line between a character mod and a custom gametype to absolute nil. Beautiful.
Golden Shine
Golden Shine
I did like seeing the original levels come to life, but this would become a full-time job for many, many years if I had to make an SRB2-sized campaign from scratch. I had to get realistic somewhere. Plus, we wouldn't need the monitor upgrade system, right?

The ACZ4 and DSZ4 bosses can be beaten in less than a minute. There's even a trick to skip the ACZ4 boss entirely. You're practically required to use beam combos, though. You can use the Lock-On to check enemy health and see how much damage each attack is really doing.
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This was such an exhilarating experience. I have a few 100% run saves under my belt and I still keep finding small lil nuggets of extra stuff and fun new things to experience and explore. Samus' kit is so diverse and customizable I can't even begin to explain how good of an ebb and flow it has. It becomes instinct, you reach a point of immersion where you completely zone out of this being a friggin .pk3 and not a full game conversion.

From the save system to the clever story-telling through Samus' very in-character dialogue and Metroid's classic visual story telling tie this all up into one of, if not the best mod experience I've had in SRB2. There's so much love and passion put into this that I'm a little sad to see it completed and released.
I have much yet to finish, however - And I know I'll be playing this over and over again to finally complete this mission. Godspeed, Shine - absolutely stellar work! A true magnum opus.
Golden Shine
Golden Shine
You've been very motivating to have around, testing things, giving feedback, randomly showing up with firework sprites, etc. Thank you! And I'm happy it's finally out there.
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This is simply one of the best mods i have ever played. This doesn't even feels like SRB2 anymore, here, you deserve this 5 stars.
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Y cant metroid crawl?

In all honesty being my favorite addon from the 2.1 era, im really glad it got updated to 2.2 and the new additions are extremely great as well, it might be my favorite mod of 2.2 as well
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It's returned from 2.1 and it's WAAAAY better than it needs to be. Wonderful work, everyone should give this a go
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This is one of THE BEST mods I have ever played and it is extremely immersive its clear you went all out with this just based on the attention to detail. Thank you for this masterpiece.
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Just finished up with my 1st playthough and I got to say I'm very impressed with the story and the overall support with this mod.

It was overwhelming at some points and kept me on edge but its really cool to play.
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Verygood indeed , you putted a lot of effort with this excellent mod!
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As someone who loves Metroid but didn't get to play 2.1 Samus too much, I have a lot to talk about after playing this. I have yet to do anything related to multiplayer, but I still have a bit to say about it anyway.


The new graphical assets are quite pretty, and the care put into them certainly shows. Some prime examples are the dialogue art and custom menu assets. Some of the smaller touches also help it that extra bit, such as the dialogue art matching the player's current suit/visor colors and subtle differences in shading/lighting between the suit variants for said art.

Samus happens to be the first character that I have ever rebound my controls for, and in a positive way. The controls never once felt frustrating to me after moving some keys around, and all mistakes related to platforming/combat/etc. felt like they were 100% on my end. Sometimes I was even pleasantly surprised at how well Samus controls, the big example being the walljump.

From a gameplay standpoint, this is probably the most fun I've had with SRB2 in a pretty long time. Being able to string together certain actions (i.e. Ice Beam into Missile) felt as smooth as butter and streamlined the experience quite nicely. All of the special interactions Samus has with the environment/enemies also gave the playstyle even more identity and charm than it already had.

Item collection was extremely fun and gave me a reason to thoroughly explore levels again after ages of "knowing the layout." Gathering all the emeralds was also interesting with how the no hit system works and I found myself benefiting quite heavily from knowing more than a handful of token locations.

I was very satisfied with how the story was handled here. The dialogue is written pretty well despite the plot being relatively simplistic in nature, and the extra levels were a very nice treat that helped give the experience a bit more atmosphere along with strengthening the overall impression I was left with by the end.

Overall, Samus is fun, unique, and probably one of the best experiences I've had with SRB2 perhaps ever. The effort put in radiates from it in every direction, and is one of the only mods I can currently 100% recommend.

5/5. One of the best mods ever made for 2.2 so far.
Golden Shine
Golden Shine
Oh wow! Thanks for the big fancy review! Appreciate that alot. Superglad you managed to get into it despite the lack of experience!
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absolutely perfect, one of the greatest mods of srb2
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I would say that Samus is the best FPS Character of SRB2 yet since Tailsguy and Duke Nukem, but it would be better if there were cutscenes, more Metroid enemies and a boss battle against Ridley could be added in the game.
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I've loved this mod ever since its very first version in 2.1. It's genuinely a shining beacon of how much one can love a series. All the details, all the references, how you've managed to implement tricks from Super Metroid into a 3D space and make it work in a Sonic game! I've never played a Metroid Prime game, but I have played Metroid, MII:RoS, and beaten SM. This actually encouraged me to play the latter of the three.

Even after making what felt like a perfect mod, you've managed to make it even better! The new maps are a very welcome addition, and the new bosses are exactly what Samus needed to feel like there was a challenge before the endgame and outside of Hyper and Fusion mode.

If I had to give any criticism, it's that a lot of the enemies in Hyper(+) are extremely touchy and sometimes downright obnoxious in the case of Pyre Flies, Egg Guards (I played an outdated version so ignore this one if it doesn't apply anymore), and Gold Buzz's.

-Pyre Flies take up a huge amount of space, sometimes forcing you to fire at them long before trying to platform, and slowing the pace in what is otherwise a fast-paced endgame.
- Egg Guards on the bridge, and pretty much anywhere else, are just... actual pain, and cause the same problem as Pyre Flies, slowing the pace down to a crawl until you demolish each last one of them at points where you just want to speed and not get sniped by a Robo Hood.
- Gold Buzz's are... well, obvious. They'd be fine if there weren't so many of them in THZ1, and if the Emeralds didn't require no-damage runs. Thanks to the combination of circumstances, it makes Gold Buzz's excruciatingly painful unless you have Wave Beam or are really good with your shots.

Even those enemies aren't enough for me to falter on giving this 5 Stars. This is just *the* best character mod SRB2 has ever seen. Worth every minute of wait.
Golden Shine
Golden Shine
Yo, awesome! If you ever do get to Metroid Prime and wanna do some speedrun stunts, I'd go with the NTSC Gamecube version! Otherwise, do the Prime Trilogy. The controls take less time to get into.

Unlike most actual Metroid games, Missiles/Beam Combos are almost always useful, so try not to be afraid of the number 0. Regular missiles always 1-shot Gold Buzzes, so alternately spamming ice beam + missiles lets you brute force them without a Wave Beam or super weapon. I personally like using Spazer Charge shots at point blank range too then resorting to missiles if needed. You can also always fire a Super Missile at the ground if you don't think you can stop them in time.

Pyre Flies are Beam Combo fodder. They spawn in huge groups, which means you'll likely regain all ammo, or MORE if you have ACZ4's Ammo Digitizer. Blast away.

...the Egg Guards I had to nerf in v1.1 to be more easily exploitable and get wrecked by Hyper Beams/Power Bombs. They teleport in the direction you're looking, so exploit that and 1-shot them with plasma if they're in the way.
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Samus has a variety of moves at her arsenal, and the new 2 stages for her makes it feel like SRB2 is a different game for her!
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I seriously love the concept of giving modded characters their own story and events. This mod is one of my favorite ones so far actually.

The events in the bonus levels definitely caught me off guard, really made me feel like I was playing something truly special.
Golden Shine
Golden Shine
Samus in a Sonic fangame is a weird concept in retrospect, so I'm glad the added story wasn't total cringe. Its seemed more fun to do than the usual "Spongebob is here to kill Eggman for stealing the crabby patties"
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A banger as always, Shine -- the quality of your work here is absolutely aweing. Samus seems to perfectly blend her home game's mechanics with those of SRB2, and it's an added bonus that there's a mode for better compatibility with vanilla characters. Haven't gotten my hands on an official Metroid title yet (Metroid Prime 4 will happen eventually) but I'm convinced this is pretty darn close to what it feels like.
Golden Shine
Golden Shine
Best kinda compliment I could get! Here's to Metroid Prime 4 becoming awesome!
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