MAPAX Misty Mountainpass
- Applied high positive friction to the cut at the end, so its not possible anymore to "mow" that cut (aka stronger Offroad)
- Added frictionfix flag (no tails flag) to the last long slide, so its still slippery even with boost items /hyudoro. (no more slow downs and getting that 400 drift now easier :p)
- ome texture realignments
- moved friction/ice physics from some middlestripe (idk why it was applied there in the first place)
- Fixed a small floor patch which was see through
- Fixed an are where trees clipped into the "void"
- Fixed encore spikeballs actually not appearing in encore (encore linedef texture def dupe removed)
- Fixed fogcloud conflicts (changed id from 2139 to 2189)
- Fixed music loop
- Fixed some misaligned slopes which showed some gfzrock :o
- Changed a small patch of offroad to offroad instead of deathpit (mustve been an oversight)
- Made the small patch of offroad/small Hill before the cut impassible and put railings on it, to prevent even more cut jank
- Added a single itembox to the first row of itemboxes to make it look more nice and symmetrical
- Fixed itemboxes from dynamic random itemboxes lua to show missing sprite when picked up (changed the sprite def of respawn state to NULL since sprite is missing even in community resources v9)
- Fixed encore music missing lump error (linedef 414 texture def dupe removed, note: music played fine before)
- Made multiple areas around the final ramp impassable instead of only being a
solid mid texture to be sure that no one gets off the ramp. (Geglash)
- Extended the sides of the checkpoint right before the second set of items
because you could skip it before, lead to massive jank in a critical area where
you roll for items. (Geglash)
- Added death triggers in the water of the area after the ramp because you could
end up being completely trapped in it. (Geglash)
MAPA2 Teiai Towers
- Made the cut a bit less powerful (extended it so its a bit longer - needs testing, but cut was waaay to strong before,
3x shoes basically meant you win the race)
- All signs of gfzrock have been removed
- Some directional signs had mistexturings on their backside, fixed that aswell
- Fixed fogcloud conflicts (changed id from 2139 to 2189)
MAPA3 Liminal Landscape
- Adjusted the 1st ramp cut, so its not mowable anymore (applied Positive Friction aka stronger Offroad)
- Rare teleporter exploit got patched, no more starting at the 2nd section of the map after a map restart (Indev)
- Replaced music with higher quality one
- Replaced encore music with higher quality one aswell (also friggin good song, thanks for showing me that whole album)
- Fixed some misaligned scrolling textures on those pillars
MAPA4 Digital Dimension
- Rare teleporter exploit got patched, no more starting in the tunnel section after a map restart (Indev)
- Replaced music with higher quality one (also now gamecube version of the song, same song but somehow that version slaps more :P)
- Replaced encore music with higher quality one aswell (love that song)
Notes:
The Fogcloud Thing actually conflicted on our Server with some Poles, dont know from which pack, changed its ID to 2189 so it should conflict with them
This is a change in the SOC_FOG file aswell as the maps themselves
The Itembox missing sprite fix, is a change in the SOC_ITEM file from Community Resources v9
Teleporter state didnt reset at a map restart before, so with right timing you could skip 10 seconds of liminal landscape (gladly the checkpoints in Digital Dimension prevent the exploit from being useful there), which was unfair in Record Attack modes, now the Teleporter State is reset with each map restart, so exploit is fixed (thanks again Indev) c:
This is a change in the skyFunctions.lua
Besides the cut changes, nothing on the layout of the maps were changes, as this is literally intended to just be bugfixes
Anything else in the pk3 wasnt changed in any way and I nor the other people that helped claim any credit on this Pack whatsoever
Fixed with love from
Alug
Geglash
Indev
Bugtesting:
AnimeSonic
most of Sunflowers Garden Server
Thanks for making this amazing Mappack, and especially thanks for making it reusable, since that allowed us to do this in the first place!
c: