MY GOD did I like this idea ,Though the stage could have been formatted a bit better (it's kinda hard to know what you are supposed to be doing) I also feel that there should be more obstacles for those who will just run all the way to the front, Also It feels as if there are too many things trying to hinder the player rather than being slight obstacles, for example the on train segment THERE IS WAY TOO MUCH GOING ON UP THERE and the wind Yeets you back for jumping but you HAVE to jump, so there is NO way to actually get past that part besides running on the side the entire time and preying, the enemy carts were okay, You probably should change it so if the player knows what they are doing the can defeat the enemies quick, and the running segments I like the Idea of being punished for jumping THERE as it makes sense why the wind hinders you more there, but it's too cluttered you could make it so IF YOU JUMP your probably dead but if you maneuver correctly you're not dead, the wood and hay barrels should be set up as like a risk and reward type thing maybe one of the pieces of wood could act like a ramp to launch you further through the level but to reach that piece you need to maneuver through tighter spots risk and reward like, This has amazing potential as an idea alone, so props to you for being creative!