Logarithmic Train Zone

[Open Assets] Logarithmic Train Zone 1.0

MY GOD did I like this idea ,Though the stage could have been formatted a bit better (it's kinda hard to know what you are supposed to be doing) I also feel that there should be more obstacles for those who will just run all the way to the front, Also It feels as if there are too many things trying to hinder the player rather than being slight obstacles, for example the on train segment THERE IS WAY TOO MUCH GOING ON UP THERE and the wind Yeets you back for jumping but you HAVE to jump, so there is NO way to actually get past that part besides running on the side the entire time and preying, the enemy carts were okay, You probably should change it so if the player knows what they are doing the can defeat the enemies quick, and the running segments I like the Idea of being punished for jumping THERE as it makes sense why the wind hinders you more there, but it's too cluttered you could make it so IF YOU JUMP your probably dead but if you maneuver correctly you're not dead, the wood and hay barrels should be set up as like a risk and reward type thing maybe one of the pieces of wood could act like a ramp to launch you further through the level but to reach that piece you need to maneuver through tighter spots risk and reward like, This has amazing potential as an idea alone, so props to you for being creative!
Upvote 1
A technical marvel, but MAN it's not fun to play. And I'd argue fun is the most important thing about making a level, even at the expense of visual flair.

It feels like you have too many mechanics which are actively fighting *against* the player. There's definitely cool ideas here - I like the idea of using the speed shoes to run along outside of the train, but having jumping completely halt your momentum is unintuitive and basically negates Sonic's main option for getting back UP to speed if you slow down, unless you thok RIGHT before you hit the ground. The enemy gauntlets are... annoying, but not overly offensive. Then there's the over-train bit. Which actively punishes jumping, yet REQUIRES YOU TO JUMP. It's so needlessly precise that it feels more at home in a Kaizo level than anything else. I'm still not sure how I beat it. And finally there's another running section, which is still fine if you don't jump, though a bit more warning on the logs would have been nice - one ended up landing immediately in front of me with no time to react.
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