- Lost Eden's animation was shorten and it's now Severe Damage than Heavy Damage
- Seventh Caliber got a new animation
- Recuria got a new animation
- Smoke Cannon animations were improved a bit
- Vital Cannon got a new animation
- Everyone's stats were changed
- Estelle's weapon type was changed to Hammer (Probably the most fitting of every weapon type in the game)
- Fixed weird delay on Chrono Drive
- Fixed Zeruel Cannon description
- Fixed a unknown skill card due to internal name change
- Fixed Vision Quest Lloyd not using some sprites
- Grail Locket Passive skill now works
- Gave Arianrhod a status removal passive
- Fixed La Crest weird delay at the end of the animation
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A quick patch after some reports
- Fixed Team Attacks showing up on skill cards and sub personas
- Teams Attacks got a little bit of a buff of power
After a couple of weeks I have finally finished this update.
- Skills got brand new animations
- New Vision Quest: The Steel Maiden
- Loa got a little bit of a buffs also with a new skill Sol Eruption.
- Took off Death Scream from Loa and gave Calamitous Blast
- Burning Heart now makes Lloyd have shock condition after 3 turns
- Team Attacks! (Lloyd/Elie: Star Blast|Estelle/Joshua: Timeless Pummel)
- Removed Loa from the Geofront Dungeon
- Geo Reaper was renamed to Orbal Reaper
- Orbal Reaper's cut in got a bit of a makeover
I have come with some bug fixes and a new dungeon. Thats right! Geofront from the Crossbell Arc in Trails was made!
You see SRB2 Persona 1.3 has a thing that you can do your own custom dungeon with just a lua. Well that's what I did mostly. Although since this is still Persona I decided for the enemies to stay as shadows since you know... Dark Hour and such anyway! The Geofront Dungeon difficulty is basically Block 6 Adamah and Block 7 Monad together since it uses enemies from those 2 blocks. Although the final bosses are custom made. At least one is from Trails. Anyway since I did this with the custom dungeon lua all floors are random generated. You can select the dungeon in the Custom option at the menu in the lobby. The Dungeon Music is from Trails to Azure and it's called A Trap Lurking In The City
Additions:
Bug Fixes:
- Added Geofront Sector A as a Custom Dungeon
Added Rean from Trails of Cold Steel to the Sub Personas (Rean only appears in Adamah and Monad. Also available at the shop on those levels) Added a new Animation for Golden Halo (Credits to Wood Man for offering to do this animation. Also yes it's supposed to look like in the original)
Tweaks:
- Fixed Aero Storm's Rock Debris clipping through the arena after being used (Also added some green inside the Dust Devil)
Fixed Tita's normal attack throwing 2 bombs rather than one Fixed Chrono Drive Sound barely notable to listen
- Estelle is no longer weak to Curse
- Joshua's Curse Orbal Arts aka skills were buffed since the vanilla Curse skills like Eiha and such were buffed as well
- Tita's Smoke Cannon 2 was buffed due to Tentarafoo being buffed too
- Lloyd's Encourage and Extend Hearts were given some polishing on the animation
- Estelle's Morale and Swelling Hope were given some polishing on the animation as well
- Lloyd's Burning Heart was also give some polishing on the animation too
- The Orbment Sub personas only appear in Adamah and Monad
Merry Christmas! Here's a big update to you all!
Lots of new animations and also a new sub into the game!
Most of the animatios were supposed to replicate the original ones from Trails so sometimes we were limited
and had to do original ones. Like Seventh Caliber and Abyss Fall (Thank you Zoraxua for letting me use those animations lol)
Also who would have thought that Dust Devils make good tornados
Check the images below to see what animations were added cause there are a lot!
Credits to Rascally Rosy for letting me use a animation for Diamond Dust
Apparently Again... I got reports of major stuff breaking... I guess Lua just likes to watch me suffer..
Anyway..
Fixed Normal attacks breaking.... Again... (I have made sure this time...)
Fixed Unexisting Skill Cards breaking the game
I am so sorry.. I accidentally uploaded a dev version that I was doing and I realized it now. I am so sorry..
Got reports that some stuff are broken and such so... Here we go again...
Bug Fixes:
Adjustements:
- Fixed the normal attacks from everyone causing to break when it's used from a enemy in Rogue Mode.
- Fixed Aero Sickle clipping through the floor in Tartarus arenas.
- Fixed up some prices on some skill cards in the Void Run Shop.
New Stuff:
- Tita's Skill table was adjusted a lot
- Removed Photon Shoot 3 and Nuke Augment from Tita and replaced those with Clock Up/Chrono Drive (Agility Buff) and Zeruel Cannon
- Seventh Caliber is now 1 target rather than being all targets
- All Tita's Nuke skills do not debuff if a enemy blocks, drains or misses
- Sub Persona skills were adjusted again
I also forgot to mention in the last update that Elie's Triple Piercer had a new animation in 4.5 my bad
- Added Genesic Barrier (Makes someone that it's weak to curse go neutral in 1 battle. Credits to Spectra for doing the original animation and permission to use it and modify it)
- Dark Matter got a new animation (Credits to Rascally Rosy that did the original animation and let me modify it)
So I had a couple of people that suggested some stuff and reported some bugs from the pack so here's the stuff.
Fixed Bugs and Nerfs:
New Animations:
- Fixed Elie's Orbment having a wrong skill causing it to be unvailable
- Changed some stats in the characters
- Changed some stats and skills in the sub personas
- Orbment subs got a new picture to not be confused with the other orbment subs
- Lord Inferno
- Flare Butterfly
- Aero Sickle
- Elie's Wind Skills were adjuted a little