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I've had this updated version sitting on my hard drive for more than two years. I stumbled across it again and decided to upload it. Updated jump input blocking. Hopefully should be compatible with even more add-on characters. Recovery jump time is now exactly twice the length what normal pain knockback would be on flat ground. This is also based on the object's current gravity, making it work the same regardless of gravity changes. Latency adjustments are enabled in all EXEs now, since the feature required for it has been in the game for a while now. Fixed being able to use coyote time from springs.