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Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
INFINITE
infinite css.PNG

"Give into your fear. Flee, screaming, and I'll let you live."

The former "ultimate mercenary" turned wielder of the Phantom Ruby's power of virtual reality,
Infinite's brutality turns his enemies into stepping stones on his way to the top! While he does struggle a bit with verticality, a skilled player can use his moveset to blaze through levels, particularly those where Eggman's troops are abundant.
ABILITY: Hover Dash
hover dash 3.gif
hover dash 4.gif
Infinite's most fundamental move, the Hover Dash, acts as a sort of compromise between a dash move (like Sonic's Speed Thok) and a hovering move (like Knuckles' glide or Metal Sonic's hover). Press and hold Jump after jumping, and Infinite will begin hovering forward and picking up speed, breaking any spikes or fragile walls in his way. After a few seconds, he'll begin to droop down and eventually fall. While you can't directly control Infinite's direction during a Hover Dash, you can use your directional inputs to steer him left and right. Hold forward to charge ahead faster, or pull back to turn more sharply.

If you run into a wall while using the Hover Dash, you'll slam into it and bounce off. If you're not being careful, this can be an issue, but if you pull back before hitting a wall, you'll bounce off much more gracefully, hopping off of the wall and gaining more height in the process.

While using the Hover Dash, you may notice targeting reticles appearing above enemies. If you press Spin when one appears (or just hold Spin to attack the first thing you come across), you'll perform a...

ABILITY: Homing Snap
homing snap 3.gif
homing snap 6.gif
An extension of the Hover Dash, the Homing Snap is Infinite's most powerful combat ability. Infinite teleports to the nearest target, delivering a kick to the back of their head. From there, he'll go flying off in a direction influenced by the direction you're holding when you execute the move. Hold forward for a burst of speed, or hold backwards to hop back, putting yourself into prime position for another hit on a boss or durable enemy. Infinite can also use this ability to boost off of springs.

ABILITY: Tidal Wave
tidal wave 2.gif
Press Spin while on the ground, and Infinite will harness his ability to form harmful blocks of illusory energy into various shapes. He'll snap his finger at the ground, causing a wave of phantom energy to shoot up from the ground, travelling forward. Any speed Infinite has will be transferred into this projectile. The wave will also home in on any grounded opponents. Additionally, this wave puts stress on the ground beneath it, which can cause fragile floors to crumble.

infinitevox - Can be set to On, Off, or Some. Defaults to On. Determines whether or not Infinite will play voice lines. Setting this to Some will play short grunt clips when doing things like attacking or getting hit, but remove the longer voice clips when doing things like clearing levels or encountering bosses. Some say there's a secret, fourth option - one that may enable silliness undreamt of, if you can tolerate the noise...

Voice Lines: And lots of 'em! Infinite has plenty to say. Use the above console variable to decrease them or turn them off, if his blabbing gets to be a bit too much for you.

Extra Animations: Infinite has a unique animation for clearing a stage, as well as a taunt that can be performed with the Toss Flag key. Be careful, though - this taunt is committal, meaning you'll be locked out of moving for a bit when you use it! Maybe don't taunt in dangerous situations... or do, if you're feeling cocky.

Overclocked Form: One would think the Phantom Ruby and Chaos Emeralds wouldn't quite get along, but if you collect all 7 emeralds, get 50 rings, and press Custom 1 in the air, you'll find just the opposite - Infinite will go Overclocked, a state much like Super Sonic, but using phantom energy instead, complete with its own unique music!

On top of the usual benefits, Infinite will see some improvements to his moveset, as well as some other passive benefits, such as unlimited air. For one, his Hover Dash will extend infinitely, keep its speed when released, and can be stopped and started as many times as you like in the air, even if you hit a wall. Additionally, the Homing Snap will target from much further away.

Infinite will also gain 2 rings every time he successfully hits an enemy, and he passively attracts extra rings from nearby. He'll need those extra rings, though - in exchange for power beyond the Chaos Emeralds' usual abilities, Overclocked Infinite consumes rings twice as fast as Super Sonic.

Battlemod Support: Infinite has always been at home on the battlefield, so of course SRB2 Battle is no exception! For one, he's nerfed in a few ways - he can't use his Homing Snap on players, and he'll get tired if he tries to spam Tidal Waves. Projectile spam is no fun, and neither are unavoidable attacks. In exchange, though, Infinite gets an ability that makes a big impact: the ability to summon Phantom Sentries!

Press Fire, and Infinite will summon an effigy of the Phantom Ruby. If this sentry spots a foe, it'll rev up for a few seconds as it prepares to fire. It takes 2 hits from an opponent to go down, or 30 seconds to disperse on its own. Use it to catch people off guard, or distract them to give yourself an opening to attack head-on!

PikaJade: Scripting, sprite processing, music arrangement

fickleheart: P_BlockingWall script

EeveeEuphoria: Super rebind script

Sonic Team: Character, original model, sound effects, music

This mod has been in the works for, quite frankly, a ridiculous amount of time. Windows places the file's initial creation around October of 2023. The third ever post I made on the MB was a few observations I gathered while working on an earlier iteration of this mod - one that, funnily enough, may have looked closer to Sophia the Crawla Commando than what I wound up with, had I not gone back and rethought his design.

I had initially wanted to release this mod with the 2024 SRB2 mod direct, but, to my knowledge, that just kind of never happened. So I kept holding onto it, improving it little by little over time, including a full resprite (which took about a week, rather than the months it would have taken to do it by hand rather than prerenders), until eventually I wound up with what I have now.

I've still been tweaking it, even up to the day before writing this, so despite this long development cycle, I may still go in and update him a bit more at some point - as an artist and a programmer, I'm well aware that my work is never done. Either way, though, I'm glad to finally get my longest-running SRB2 project out into the world (although, another project I've teased being in the works is a pretty close runner-up, and may very well overtake Infinite...)

Working on Infinite has been a part of my SRB2 modding journey practically since the start, and it's been a joy the whole time. I don't think it's a stretch to say that the release of this mod marks the end of a chapter for me. Here's to hoping the chapter that follows is a good one, eh?
Author
PikaJade
Downloads
725
Views
1,062
Extension type
pk3
File size
8 MB
MD5 Hash
2cbe04b09551e24a5343a7416e21fcff
First release
Last update

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  1. bump

    Got a bit buried during the wait for approval, so I'm just posting a quick update to bring it to...

Latest reviews

I love this! Did a couple runs with him and he feels fun and powerful, but he also feels like somehow he's both missing something to flesh him out in some ways *and* feels a bit too strong in other areas; I can't help but feel like he needs some kind of balancing to help make him feel more fleshed out and, well, balanced.

-His Hover Dash feels a bit unwieldy in that it's very hard to change course or decide on an alternate path once you commit to it, but it is challenging in a positive way to control and feels fun to pull off well.

-His Homing Snap is SUPER fun to mess around with and I love how you can change your trajectory off of a badnik with movement keys to help position for the next Hover Dash, however it feels like it's *too* powerful in the sense that he remains invulnerable when attacking even flaming Pyreflies, Snappers, spinning Spincushions and the like.

-His Homing Snap feeling too powerful also feels like it sort of undermines Tidal Wave's utility, making Tidal Wave feel *underpowered* comparatively as a result, feeling less useful.


I do like the sprites, seeing models be transformed into sprites in a 2D space has always felt like an under-utilized method that allows for an artstyle that can stand in contrast with SRB2's artstyle yet still look good in SRB2, and I'm happy to see that it can still work well.

The voicelines are a very neat touch, they make Infinite feel more interactive and "animated", if that makes sense. They do sound a bit quiet compared to the volume of the music and other sounds despite both Sound Effects and Music being set to the same value, but that may just be me.

His Overclocked form is a TON of fun to mess around with, especially with the custom music, yet it feels like it leaves Tidal Wave hanging by not giving it a buff and choosing to buff Hover Dash and Homing Snap instead.


Overall I find this to be a very fun character despite having some drawbacks to his abilities, and I can't wait to see how you might improve upon him if you choose to do so. If not, can't wait to see more from you and what you make in the future!
Upvote 1
I like this is more of an actual thing now, I just think it's alright tho. I really liked when I opted the game itself had infinite saying his name, it makes sense but at least for me their wasn't anything in the screen but it's still worth keeping just maybe kind of annoying when booting the game since I cant skip it (I'm only able yo go on mobile so Idk if that's the case for anyone else.) Secondly the sprites are decent but like i said on other mods the style isn't place srb2 and that's a lil annoying to my eyes, it's still not bad at all maybe just make the outlines be colored, having more expression (with stuff like the arms and stances not really saying to get rid of his helmet) and adding some effects like when he's flying or using his snap to make it more apar from silvers mod which isn't perfect but it is where i feel makes sense to compare to since...they kinda are the same despite this mod doing other things, speaking off! The moveset makes sense, but i think maybe there can be a way to make infinite float off the ground by a button would make sense fron being able to do so in the games and maybe make it so it's the same speed as walking to give the current floating system a reason to exist still, and I think for taunts a menu could be nice if possible but it's not really something needed like alot of other things.The mod is pretty good for a start, I did find this one glitch were I got trapped in gfz1 cage from snapping to an enemy which I originally thought was cool but without enemies i can't snap out the area so...yeah. I won't count that as a negative tho since it's clearly unintentional
Upvote 0
At last, an actual, original, playable Infinite joins the roster - and boy am I glad! (Infinite fan here.)
After a good little testing with the main man, I suppose I have some opinions upon his designing. As this is a first time rating, excuse me if it's a little weird.

Pros:
-Infinite is playable
-He feels good to play as, a solid experience
-Definitely makes you think differently whilst as him, giving off a fun new way to get around places (Although this is usual for anyone who's not from the main cast.)

As someone who's played all your previous characters, seeing this guy pop up on the main page was nice - even though he is a new release.

Mid:
The only possible problem here is the spritework, but I can accept it - seems to be a 3d model which, honestly, I too would use - he still looks good nonetheless.

And now, unfortunately...

Cons:
-Using his teleport to hurt an enemy sends you flying at high speeds, no matter if you were standing still. This can get annoying as, for example in the Brak fight, you are forced to quickly glide back onto stage before falling off. Same goes for someone like Fang
-Tidal wave is FAR too weak in some situations - you are forced to stop moving and fire a project that may not even hit the enemy. Testing Metal's boss resulting in seeing that the Tidal wave could BARELY reach him, and sometimes wasn't even able to either target or hit him altogether. Perhaps completely changing that move to just one of the cubes he usually uses, which could perhaps move over the ground before homing to the closest enemy, aerial or grounded, would make it more viable
-His hover is:
a) Too slow - even in overclocked form, you can barely turn before hitting a wall. Perhaps make it work like Silver's hover
b) Too fast - three seconds can be fine in most cases, but Metal's race showed that that time is just enough for Infinite to land neatly upon the second set of spikes in the beginning, killing him there and then

Overall, Infinite is a good character, but not your best - which pains me to say, as I want this jackal to be good. What he needs is a little rework to his abilities - a bit of speed, battle viability and maybe even an invincibility run like Metal - and this character would truly hang with, and even above the rest of the main cast.

P.S. - Might also be wise to buff his overclocked form too. Him firing only one projectile even then leaves him in a weird position of barely any change to his strengths.
Upvote 2
From the experience, the sprites looks alright, however, the gameplay is sorta inconsistant. The glide/flying ability needs to be more controllable but it's sorta okay.
Upvote 0
Not gonna infinite cool but he is not really fun to play as if infinite had depth of quality maybe having movesets or somethinghe can be fun for srb2
Upvote 0
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