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OH, BIG
Welcome to HugeQuest, a collection of gameplay mods to spice up your Kart experience!Featured mods (and their console commands):
Grow+(hq_huge, default On): Inspired by V2, Grow+ allows the use of items while active! Additionally, items used during Grow+ are now twice as big, with Orbinauts and Bananas splitting on impact with a player, another item, or - in Orbi's case - the last wall impact in their bounce threshold. Split items are normal size. Furthermore, using another Grow while Grow+ is active will extend the timer, scaling by 75% from the third activation in a chain onward. Mines set during Grow+ retain their standard counterpart's range and blast radius. Finally, item odds are adjusted during Grow+ to roll attack items or Invincibility, with a chance to roll 4x Orbi or 10x Banana!
Grow+ Giant Item Split(hq_hugesplit, default On): Allows Giant Orbinaut/Banana to split on impact with either players or other attack items on the track. Giant Orbinauts will split into two, while Giant Bananas will split into three.
Grow+ Split Orbi Bounce(hq_superball, default On): Allows Orbinauts spawned from Grow+ Giant Orbinauts to bounce on the ground. Bounce strength is weakened as it bounces off walls.
Dynamic Power Timer (hq_dynamictimer, default On): Grow+/Invincibility+/Super drain faster once you're in the lead, and the effect is progressively magnified. Your timer will extend if you can use sneakers or hit players. Watch out though, hazards will shorten your timer!
Optional features for Grow+:
Offroad Immunity(hq_offroad, default On): Changes the Grow+ flash from blue to purple and allows Grow+ to ignore offroad.
Extendable Invincibility Timer(hq_sparkle, default On): Instead of resetting the duration when using a second Invincibility during the effects of the first, the second's duration is instead added to the first, prolonging its effects. Extensions scale by 75% starting with the third activation in a chain.
Mini Turbo Storage(hq_jumpstore, default On): If you have an active Mini Turbo while you're midair, your MT will be preserved until you land, making long dives more lenient in their approach. If you are under the effects of a sneaker boost during MT, MT is preserved until the sneaker effects wear off, and your speed lines will turn green to indicate preservation.
Super Form(hq_superform, default On): Having both Invincibility+ and Grow+ active will trigger Super Form! Reflect Sinks and ram into other players for maximum carnage.
Squish Damage Change (hq_altsquish, default On): Changes squish's effect with Grow and global crush hazards. Getting hit by Grow will now fling you at an upward angle, and crushers just kill you, a callback to the classic Sonic experience. I think squish state in general isn't fun, and barreling through someone (while potentially tossing them off the map in the process) is far more entertaining.
Visual Timers[clientside](showitemtimers, default On): Shows visual timers for various states at the bottom of your screen.
Other fun stuff:
- Hitfeed support! Grow+ squishes show up on Hitfeed just like Vanilla Grow.
- Hostmod support! You can see the enabled HugeQuest features on the Neo Scoreboard, as well as HugeQuest-related tips in the Did You Know? section.
Super Glow[clientside](hq_supercolor, default -1, range -1, 0-8): Sets the glow color for your character.
-1: Dynamic (Base+Bonuschars, Kuze, Copen, Gunvolt get special colors, the rest default to Gold)
0: Gold
1: Orange
2: Red
3: Purple
4: Blue
5: Aqua
6: Green
7: White
8: Copper/Bronze
Grow+ Giant Item Split(hq_hugesplit, default On): Allows Giant Orbinaut/Banana to split on impact with either players or other attack items on the track. Giant Orbinauts will split into two, while Giant Bananas will split into three.
Grow+ Split Orbi Bounce(hq_superball, default On): Allows Orbinauts spawned from Grow+ Giant Orbinauts to bounce on the ground. Bounce strength is weakened as it bounces off walls.
Dynamic Power Timer (hq_dynamictimer, default On): Grow+/Invincibility+/Super drain faster once you're in the lead, and the effect is progressively magnified. Your timer will extend if you can use sneakers or hit players. Watch out though, hazards will shorten your timer!
Optional features for Grow+:
Offroad Immunity(hq_offroad, default On): Changes the Grow+ flash from blue to purple and allows Grow+ to ignore offroad.
Extendable Invincibility Timer(hq_sparkle, default On): Instead of resetting the duration when using a second Invincibility during the effects of the first, the second's duration is instead added to the first, prolonging its effects. Extensions scale by 75% starting with the third activation in a chain.
Mini Turbo Storage(hq_jumpstore, default On): If you have an active Mini Turbo while you're midair, your MT will be preserved until you land, making long dives more lenient in their approach. If you are under the effects of a sneaker boost during MT, MT is preserved until the sneaker effects wear off, and your speed lines will turn green to indicate preservation.
Super Form(hq_superform, default On): Having both Invincibility+ and Grow+ active will trigger Super Form! Reflect Sinks and ram into other players for maximum carnage.
Squish Damage Change (hq_altsquish, default On): Changes squish's effect with Grow and global crush hazards. Getting hit by Grow will now fling you at an upward angle, and crushers just kill you, a callback to the classic Sonic experience. I think squish state in general isn't fun, and barreling through someone (while potentially tossing them off the map in the process) is far more entertaining.
Visual Timers[clientside](showitemtimers, default On): Shows visual timers for various states at the bottom of your screen.
Other fun stuff:
- Hitfeed support! Grow+ squishes show up on Hitfeed just like Vanilla Grow.
- Hostmod support! You can see the enabled HugeQuest features on the Neo Scoreboard, as well as HugeQuest-related tips in the Did You Know? section.
Super Glow[clientside](hq_supercolor, default -1, range -1, 0-8): Sets the glow color for your character.
-1: Dynamic (Base+Bonuschars, Kuze, Copen, Gunvolt get special colors, the rest default to Gold)
0: Gold
1: Orange
2: Red
3: Purple
4: Blue
5: Aqua
6: Green
7: White
8: Copper/Bronze
Credits/Special Thanks:
DarkyBenji: For laying down the groundwork and being the co-author of Grow+
Tyron: For permission to use i/o logic and tips framework from Juicebox
minenice: For math help on split item functionality
Ashnal: For guidance and general troubleshooting help
Lat: For permission to use KartMP's code re: kmp_respawnpoints
Togen: For help with Grow+'s Damage hooks and assisting during public testing
Titou: For inspiring item size scaling with Weathermod
Home: Visual timers, with improvements by Indev
Mitsuo: Master Emerald and Driftboost sprites
Scyther's Stream Server, Mocha's Coffee Shop, Karts R Us, Tinge of Chaos, Northeast French Bread, and The Interdimensional Circuit: For participating in public testing and providing valuable feedback.
and
You, Random Kart Player: For taking the time to check this mod out and hopefully take it for a spin.
Tyron: For permission to use i/o logic and tips framework from Juicebox
minenice: For math help on split item functionality
Ashnal: For guidance and general troubleshooting help
Lat: For permission to use KartMP's code re: kmp_respawnpoints
Togen: For help with Grow+'s Damage hooks and assisting during public testing
Titou: For inspiring item size scaling with Weathermod
Home: Visual timers, with improvements by Indev
Mitsuo: Master Emerald and Driftboost sprites
Scyther's Stream Server, Mocha's Coffee Shop, Karts R Us, Tinge of Chaos, Northeast French Bread, and The Interdimensional Circuit: For participating in public testing and providing valuable feedback.
and
You, Random Kart Player: For taking the time to check this mod out and hopefully take it for a spin.
Important interop notes:
- If you are developing a mod that checks for Grow (player.kartstuff[k_growshrinktimer]), please also add a check for (HugeQuest and player.huge > 0) to ensure both Grow and Grow Plus behave as intended.
- For interop with Super Forms, check whether a player is in Super Form with player.hqsuper.