This is a complete rewrite of the addon, since it was the first script I'd ever written for this game and was actually kind of a disaster mess internally.
- 100+ new horns.
- Significantly better performance. Low-end rigs should struggle less on populated (and loud) servers.
- Minor visual tweaks. Try a hellhorn!
- Removed many redundant commands and cvars.
- The new horn_preferexpansions cvar prevents the base 300-ish horns from being randomly selected, but still allows them to be manually picked. Good for themed servers.
- New antispam system gradually muffles players who lean on the horn. The old, explosive system is still available with horn_explode On.
- Favored horns have been reworked: they now have their own command, and accept single horns as well as ranges (e.g. favehorn 68 70 418-422). When you don't have a horn explicitly selected, random-select will pick only your favored horns.
- horn_unleashhell can, uh, actually be turned off. And doesn't freak out if you turn it on multiple times. Oops.
- HORNMOD_Horns() and HORNMOD_HellHorns() getters for use in companion scripts. Eat your heart out, Eldog.
- Nerfed square wave, again.