Gemma the Tarsier-Cat

Gemma the Tarsier-Cat v1.3.4

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A New Face has joined the Adventure...


Gemma (pronounced "JEM-ah") is a 14-15 year old ½ Tarsier-½ Cat hybrid and an aspiring adventurer born with geokinesis, a kind of power the lets the user control and manipulate earth at their own will.

She was living a rather mundane life... until she witnessed Dr. Eggman's vandalization of Greenflower mountain next to her and Mom's house, and heard news about his plans of conquest of the mysterious Black Rock, which recently returned to the planet's orbit. Noticing the famous Sonic the Hedgehog and his gang hopping into action, She eventually follows them to see for herself what is going on.



Double jump to drop downwards with enough force to break the floor beneath your feet and ride it upwards. You can jump or spindash off this newly created platform at anytime.


Tip: Hitting an enemy or hazard with the rock platform will allow you to perform the move again. Chain multiple together to gain maximum height!


Gemma is also Co-op friendly. You can use this ability to take your friends to a lift.

Otherwise, she pretty much plays like your traditional Sonic character, Classic Spin Jump, Spindash and all.

You can configure how Gemma's ability controls using the "gemmastyle" command. I/O support is included.

Hold (gemmastyle 1): Let go of jump while riding the platform to hop off of it.

Triple Jump (gemmastyle 2): Press jump while riding the platform to hop off it.
Fun Fact: Style 2 (Triple Jump) was the initial intent of how it was supposed to work.

Other Features

A partially-sprited Super form. Go get those Chaos Emeralds first, though.
Dirk compatibility (Both Frozen and Surf sprites).
Milne Compatibility
"Trick fail" sprites for Frostiikin's CrossMomentum mod.
Hug. (Custom 2)

RingSlinger NEO


Gemma also sports her own weapon loadout in RingSlinger NEO. Here's her loadout:

Main weapon:
Stone Ring
Offhand weapon:
Scatter Ring

Battle Abilities


Earth Wall:
Costing 10 Rings, Press fire while grounded to pull a wall of earth from the ground to protect yourself from attacks in front of you. You are still vulnerable to attacks from behind, though. Will break if it's hit by opponents 3 times or by player's choice by pressing Fire again.


Rock Wave:
Costing 10 Rings again, Pressing Fire while midair will charge up her move and strike downward to emit a mid-range wave of earth.


- Replaced Grenade Ring with Stone Ring as her main weapon. (RS NEO)

- Fixed Stand animation issue
- New Super color

- Gemma now had a defined RS NEO loadout: Main Hand: Grenade, Offhand: Scatter. Ammo is set to 40.

- Forgot to properly implement Dirk Surf and Milne Dance (files were present in it) so it's implemented now.

- Most, if not, all of Gemma's sprites have been overhauled.
- Battle Mod support. Check the "Updates" tab for more info.

Sprite Refinements & Reworks!
- Refined various sprites, such as the Continue & Life sprites
- Refined Walk animations, including a Remade A1 Walk
- Remade Edge/Balancing sprites
- Removed Surf sprites cause they kinda suck

v1.2.2c & v1.2.3
- Changed the color of Gemma's Shorts.
- Fixed a long unfixed oversight that is the offsets of FALLA5 & B5

v1.2.2b & v1.2.3PR1
- Revamped Rock Platform Sprites. (Special Thanks to Biggy-π#4819)
- Also fixed a typo in the CSS Description lol
- v1.2.3PR1 only: Replaced the "Hole" Graphic again. Use this version for the v2.2.9 pre-releases.

- Revamped CSS art

- Added Hugs support because bored

- Added a new "Hole" graphic when you perform the Tera-riser.

- Removed "Mixed" (gemmastyle 0) playstyle.
- Gemma no longer performs the Tera-Riser if you land with the drill without holding jump. The small shockwave of rocks that you emit after landing with the drill now destroys enemies.
- You can now Spin-Dash while riding the rock platform.

- Fixed a lua conflict with characters like Skip and Yoshi losing stomp damage.

- added "Trick fail" sprites for Frostiikin's CrossMomentum mod.

- Most Sprites had been touched up.

- minor offset tweaks with RIDE sprites

- initial release

As my first vanilla SRB2 character mod, it was certainly a far cry from making a HUD mod and a Kart character mod. But of course, i couldn't have done this on my own.

If not for these awesome (and funni) people in the SRB2 Community, this would've not been possible.


- Main Spriter and Character Owner -
RalphJeremy65 (me lol)

- Spriting Assistance -
Biggy-π#4819 (Rock Platform Sprite Revamp)

- Programming -
SMS Alfredo

- Reusable Content -
Hugs by Tatsuru
Base texture for Earth Wall by Dave Lite from BST's cancelled SRB1 Remake, Touchups by RalphJeremy65.

- Beta Testers -
BattleMod Community

I hope you enjoy playing as Gemma!
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Latest updates

  1. v1.3.4 - RingSlinger NEO Update

    Gemma's mainhand weapon is now replaced with the Stone Ring (conceptualized and sprited by me)...
  2. v1.3.3 [Re-Release]

    [Originally released on April 16/17 (depending on your timezone). Due to recent events that...
  3. v1.3.2 - defined RS NEO loadout

    - Gemma now had a defined RS NEO loadout: Main Hand: Grenade, Offhand: Scatter. Ammo is set to 40.

Latest reviews

Despite utilizing ground element abilities, Gemma is one of the more fun aerial characters to play as. You can easily jump great horizontal distances rivaling knuckles glide while still having a great vertical sudo double jump, this character has amazing options when it comes to traversing levels.
Of course, all this requires momentum and practice with the Tera-riser to reap all the rewards.
An amazing addition to your game if you're looking for well-designed and balanced characters!
Upvote 0
easily one of my favorite character mods, its simple but so effective and fun to play with
Upvote 0
Good stuff. The sprite reworks are great and the newest update has pushed gemma up for me from really good to top tier. Her skills might be few, but they have a learning curve that makes playing her fun for a long time.

I like her clothing choices, the light and dark duality. Something we don't see enough. Keep up the good work.
Upvote 0
Gemma feels very intuitive with her unique ability, and the level of detail in her animations prove to me that there was a lot of love and care put into her creation. Great job!!
Upvote 1
I don't usually have fun with characters that mostly fit in with the vanilla cast.

I had fun, because the Jump ability (Tera-riser) allows you to do so much, and is just fun to play with.

The fact that I could play through the whole game with a character designed around standard (based off vanilla with Spindash) 2-button gameplay is a miracle in it's own right currently only really reached by 3 characters, 1 of which currently has not released.

Good job.
Upvote 1
Gemma is just really fun. her abilities are fun, her design is adorable, she's just a great character, and i hope to see more content from you.
Upvote 1
oohohohoho, this is a good one. gemma is an extremely fun and capable character in srb2, allowing for stupidly large extra height, maneuverability, enemy killing and even busting floors. she, for better or for worse, fits right in with the main cast, even if it means shoving in a spindash for her spin move. that may be slightly underwhelming, but because the mod is so fun with just the jump ability, it's barely an issue to begin with.

i 100% recommend this, such a fun character mod. among all of the alternate universe gemmas ralph has created, this is the best one.
Upvote 1