Back from SRB2 2.1, it's Freeze Tag! I ported it over and managed to polish up a brand new release.
How it works:
Players are automatically assigned Taggers and Runners.
Taggers win if they freeze everyone by touch.
Runners win if they survive before the end of the round. They can also unfreeze teammates to keep themselves alive.
You need rings (labelled power) to tag by default, which also gives you a passive speed boost. Special abilities are also available with high power to help you turn the tide!
How it works:
Players are automatically assigned Taggers and Runners.
Taggers win if they freeze everyone by touch.
Runners win if they survive before the end of the round. They can also unfreeze teammates to keep themselves alive.
You need rings (labelled power) to tag by default, which also gives you a passive speed boost. Special abilities are also available with high power to help you turn the tide!
(Coming Soon-ish)
v4.0:
- Code overhauled and ported to work in srb2 v2.2!
- Gamemode now uses a new custom gamemode instead of replacing deathmatch/tag.
- Added a boatload of CVars. See the full list with FT_HELP.
- Tagger assignment is dynamic by default.
- Other HUD adjustments to increase readability.
- Welcome screen implemented.
- Tooltips system.
- HUD's header now has information on player statuses.
- Player's base speed is now slightly slower.
- Sonic's super jump returns!
- Removed old abilities.
- Added an ability to get armageddon shield.
- Flight/Glide Abilities now have speed scaling with rings.
- CTF Monitors are now breakable by all.
- Scoot ability for frozen players.
- Added invulnerability period for unfrozen players.
- Suicide exploit fixed, now replaced by a respawn ability.
- Fixed oversight with frozen unfreezing other frozen players.
- Many other changes I couldn't list.
- Code overhauled and ported to work in srb2 v2.2!
- Gamemode now uses a new custom gamemode instead of replacing deathmatch/tag.
- Added a boatload of CVars. See the full list with FT_HELP.
- Tagger assignment is dynamic by default.
- Other HUD adjustments to increase readability.
- Welcome screen implemented.
- Tooltips system.
- HUD's header now has information on player statuses.
- Player's base speed is now slightly slower.
- Sonic's super jump returns!
- Removed old abilities.
- Added an ability to get armageddon shield.
- Flight/Glide Abilities now have speed scaling with rings.
- CTF Monitors are now breakable by all.
- Scoot ability for frozen players.
- Added invulnerability period for unfrozen players.
- Suicide exploit fixed, now replaced by a respawn ability.
- Fixed oversight with frozen unfreezing other frozen players.
- Many other changes I couldn't list.
- Respawn ability will likely cause you to resynch. I don't know a good fix for that, but everything else should be stable!