- Many unclimbable walls have been made climbable again, so now Knuckles players can finally use their main ability. Yippee!
- Fixed an atrociously designed waterfall in Rocky Coast 1 that broke in the 2.2.11 update.
- Marathon Mode has been fixed! It now works just as intended.
- Changed the Knuckles path in Dusk Desert 1 so every character can take it
- Fixed a problem where characters like Sonic could get to a 1-up area in Shadow Fortress, but couldn't get out without losing a life.
- Made Techno Tundra look a bit better.
- Fixed the triggers for the emerald podiums being too small, resulting in people missing them when grabbing the emerald.
- Made Generic Grass 1's waterfalls look nicer
- Added a few more secrets :threat:
After releasing V1.5.4.7.6.1.2.9.5, I've been getting a lot of feedback. People have told me that this is "bad" and that "there are literally only two levels, what the hell is wrong with you?" So, due to popular demand, I've reverted all of these changes. Just don't come crying to me again when you realize how inferior this version is.



Jokes aside, April Fools is over, which means Emerald Quest does actually have more than two levels again. Yippee!
That's not all though. The hub has gotten a decently-sized visual overhaul.
srb28633.png

And also-- oh wait, that's uh, that's everything.
This is it. The update I've been working many years for. I've spent many long, sleepless nights crafting this update, and finally... after all this time.

Emerald Quest is perfect.

Patch notes:
- Made Generic Grass perfect.
- Made Flaming Forest perfect.
- Made Rocky Coast perfect.
- Made Techno Tundra perfect.
- Made Shadow Fortress perfect.
- Made Dusk Desert perfect.
- Did not touch Techno Canyon, that's already perfect.
- Made Death Egg perfect.

I've reached the peak of my mapping career, and so this will be my last map-related addon ever. Goodbye.
- Removed unnecessary sectors in Flame Forest 2
- Added more decoration to Flame Forest 2
- Removed Death Egg 2 taking away all of your rings
- Set Death Egg 2's StartRings to 5
- Set Brak Eggman's flames to disappear after 6 seconds, instead of the usual 10.
- Removed unnecessary sectors in Flame Forest 1
- Added more decoration to Flame Forest 1
- Made some Time Emblems easier to get
- Put a spring in Death Egg 2 so every character can get the first emblem
- Improved the Shadow Fortress hub area
- Improved the Techno Tundra hub area
- Made Techno Tundra look much nicer
- Reduced the friction on the light blue platforms in Shadow Fortress
- Fixed many texture issues
- Removed low gravity from the final boss
- Fixed multiple areas where Sonic could get stuck in Techno Canyon 1
- Fixed the purple goo in Techno Canyon 2 not having the right color
- Lowered Brak Eggman's health to 18
- Removed the two platforms that went up and down in Generic Grass 1 to reduce waiting
- Removed spikes from two platforms in Rocky Coast 1 to reduce waiting
- Fixed many misaligned textures in Rocky Coast 1
- Removed Metal Sonic from the final boss fight to make it easier
- Gave Brak Eggman 25 hit points to make the fight longer than one minute
- Fixed an untagged death pit in Flaming Forest 1
- Added animals to the final area of Death Egg Zone 2
- A reward is now given for beating Flooded City 2
- Made the Zoom Tubes in Dusk Desert 1 look nicer
- Gave the Horizon Effect to the Shadow Fortress skybox
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