This is thelast release before the final game comes outfinal major update for Emerald Quest that will be adding new content. From now on, any updates for this level pack will be for fixing bugs, or for bringing the level pack to a new major version of Sonic Robo Blast 2. But, speaking of that new content...
- There is now 90 emblems for you to collect! All main act 1s have been given three in-level emblems that you can find. A few other emblems have been added too, but I'll let you discover those for yourself.
- Emblem Hints and Emblem Radar are now unlocked by beating the final boss.
Well, more emblems to grab is cool and all, but... why bother?
- Two new secret levels have been added, and they can be unlocked by collecting 50 emblems and 85 emblems respectively. Unlockable IDs have been shifted around a little bit to make this possible. Obtaining Pandora's Box is now locked behind grabbing all 90 emblems, and Flooded City 2 is now unlocked by completing Crawla Castle 3.
I won't spoil you on what these secret levels are, but if you've been waiting for a certain pink level that I've been working on... you might wanna check this update out. :3
Moving on from the big stuff, here are all of the smaller changes. Or... maybe they're big changes? Medium sized changes? Depends on who you ask.
- Every level has been given a subtitle to give them some more personality.
- Fixed Dusk Desert 1's time and ring emblems being in the wrong positions on the statistics screen.
- Almost all time and ring emblems have been made easier to obtain.
- Rocky Coast 1 has been adjusted to look and play better.
- Techno Tundra 1 has been improved drastically. It's been extended slightly, it's got better visuals, and it's got a new alternate route.
- Dusk Desert 1's ending has been extended.
- Improved Dusk Desert 2.
- Techno Canyon 1 got a slight level design change near the beginning of the level to make it flow better.
- Improved Techno Canyon 2.
- Level select pictures have been updated, as quite a few of them were out of date.
- Many vanilla SRB2 songs and jingles have been replaced with custom ones from other games (mostly kirby and sonic rush lol).
- Crawlas have been added to Crawla Castle 3 to make the fight more unique.
- Credits have been updated to include the new songs.
- One or two secrets have been added. Maybe three. Who knows?
- All map IDs have been changed to not replace the vanilla maps. You may see the new map IDs by looking at the "Important for Hosters" spoiler tab. Unfortunately, this will reset all of your Record Attack high scores, however you will still keep the Emblems you've acquired.
- The Black Rock has been removed from the end screen properly. Before, I replaced the Black Rock's graphics with empty ones, but now the level pack uses a dedicated setting for it that I didn't know about before
- All Golden Shields now rest on top of a podium, inspired by the Kirby franchise's Copy Essences
- Speaking of Golden Shields, all Act 2's have had their Golden Shields modified. Each Act 2 now has exactly 2 Golden Shields to choose from, and hopefully the shields that are offered in each Act 2 now have their own purpose in their respective fights
- Fixed a bunch of texture alignment issues in Generic Grass and Shadow Fortress
- Death Egg has been renamed to Cobalt Core, in an attempt to make it slightly more original (woopsies!!)
- Fixed Flooded City 2's left wall scrolling the wrong way
- Techno Tundra Act 2's boss arena has received a massive overhaul. It now looks much fancier and has a few hazards to differentiate itself from Generic Grass Act 2's boss fight
- Made a couple of big changes to the final boss. You'll know 'em when you see 'em
- All maps have been converted to UDMF. This will hopefully prevent problems with future SRB2 updates, and will also make levels easier to edit
- The SOC files have been organized. If you ever wanted to take a look into the files for easy reference on stuff like level headers, Emblems, or unlockables, then hopefully it'll be MUCH less of a headache than it was before. This unfortunately comes with the unintended side effect of shuffling around emblem numbers, so you will now most likely have certain emblems you didn't have before, and are missing emblems that you did collect before. Not much I can do about this to my knowledge, sorry for the inconvenience!
- There's a bunch of other small details and changes that you may notice while playing. I hope you like playing Spot the Difference!
- Many unclimbable walls have been made climbable again, so now Knuckles players can finally use their main ability. Yippee!
- Fixed an atrociously designed waterfall in Rocky Coast 1 that broke in the 2.2.11 update.
- Marathon Mode has been fixed! It now works just as intended.
- Changed the Knuckles path in Dusk Desert 1 so every character can take it
- Fixed a problem where characters like Sonic could get to a 1-up area in Shadow Fortress, but couldn't get out without losing a life.
- Made Techno Tundra look a bit better.
- Fixed the triggers for the emerald podiums being too small, resulting in people missing them when grabbing the emerald.
- Made Generic Grass 1's waterfalls look nicer
- Added a few more secrets
After releasing V1.5.4.7.6.1.2.9.5, I've been getting a lot of feedback. People have told me that this is "bad" and that "there are literally only two levels, what the hell is wrong with you?" So, due to popular demand, I've reverted all of these changes. Just don't come crying to me again when you realize how inferior this version is.
Jokes aside, April Fools is over, which means Emerald Quest does actually have more than two levels again. Yippee!
That's not all though. The hub has gotten a decently-sized visual overhaul.![]()
And also-- oh wait, that's uh, that's everything.
This is it. The update I've been working many years for. I've spent many long, sleepless nights crafting this update, and finally... after all this time.
Emerald Quest is perfect.
Patch notes:
- Made Generic Grass perfect.
- Made Flaming Forest perfect.
- Made Rocky Coast perfect.
- Made Techno Tundra perfect.
- Made Shadow Fortress perfect.
- Made Dusk Desert perfect.
- Did not touch Techno Canyon, that's already perfect.
- Made Death Egg perfect.
I've reached the peak of my mapping career, and so this will be my last map-related addon ever. Goodbye.
- Removed unnecessary sectors in Flame Forest 2
- Added more decoration to Flame Forest 2
- Removed Death Egg 2 taking away all of your rings
- Set Death Egg 2's StartRings to 5
- Set Brak Eggman's flames to disappear after 6 seconds, instead of the usual 10.
- Removed unnecessary sectors in Flame Forest 1
- Added more decoration to Flame Forest 1
- Made some Time Emblems easier to get
- Put a spring in Death Egg 2 so every character can get the first emblem
- Improved the Shadow Fortress hub area
- Improved the Techno Tundra hub area
- Made Techno Tundra look much nicer
- Reduced the friction on the light blue platforms in Shadow Fortress
- Fixed many texture issues
- Removed low gravity from the final boss
- Fixed multiple areas where Sonic could get stuck in Techno Canyon 1
- Fixed the purple goo in Techno Canyon 2 not having the right color
- Lowered Brak Eggman's health to 18
- Removed the two platforms that went up and down in Generic Grass 1 to reduce waiting
- Removed spikes from two platforms in Rocky Coast 1 to reduce waiting
- Fixed many misaligned textures in Rocky Coast 1