Emerald Coast in SRB2!

Emerald Coast in SRB2! 1.3

Congratulations! It's really amazing! Do you intend to make more of Sonic Adventure's stages?
El-fire
El-fire
the idea of a full remake of SA1 in SRB2 or at least a few more stages from that game sounds really cool but idk if im capable of doing that at least right now. the next level i wanna do is a remake of City Escape from SA2. might be awhile before i begin though but im glad y'all like this level!
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this is perfect, very fun to run around, and good to speedrun as well (i'm having trouble finding the emerald altar though), but still, amazing mod, 10 out of 10
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It's emerald coast. A pretty great one at that! Only problem I have is that those speed panel are floating for some reason, which looked pretty odd, aside from that, this is a chef's kiss.
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W mod fr. But one thing, I had the same problem were I couldn't progress after the part with the lighthouse- How to fix? (Addons I was using was the Emerald Coast map ofc, Adventure Sonic, Adventure Moniters and Goal Ring. (and Some Models) Other than that, idk.
El-fire
El-fire
can you like show me a video or something through either the discussion tab or conversations? cause this hasnt happened to me and theres not that many people reporting about it.
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For a first map, i must say that this is quite impressive. However, i felt like there could've been a tiny bit more of smaller changes, like the Act Clear theme, the Sub-Card of Act 1 saying "Find The Sign" as a nod to the original objective, the proper bumper-like fence function etc.

Still, i like what i see, and i look further into your next projects. Maybe re-countinue the remake of the map from Black Knight, perhaps?
El-fire
El-fire
I hope to continue the black knight remake at some point with my new knowledge from this map. I do have one more major update for this map in the works so stay tuned for that. And I have one more level remake i wanna make it's a very special level to me so hope that happens soon. then after all that i hope im ready to tackle this black knight remake.
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Really good from what I was able to play! Super faithful to the original while taking some creative liberties where it's necessary.

Unfortunately I ran into an issue where I couldn't finish the stage due to the loading zone right after the lighthouse being missing. I tried playing without any other addons but still got stuck there anyway. Any ideas why this may be happening? Other than that, I really enjoyed this!
El-fire
El-fire
it should be working, i just checked its working fine, are you going into the tunnel fully? idk what else the problem could be is it like crashing or something?
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Aw yeah, this is happening!

This is indeed Emerald Coast from Sonic Adventure (1998) in Sonic Robo Blast 2 (Also 1998). The attention to detail in porting the level, and the creative liberties to make it work in SRB2 show that a lot of love and care was put into this.
There are a few issues I found:
There are a lot of broken and uneven slopes, which could be fixed up with a quick polishing pass.
The wall running script works very poorly with the flow of the level. It's a bit too jank and I just ended up jumping off the floor slopes instead in places where I could.
LWATER is a horrible texture and seeing it loop into the horizon is particularly agonizing. I would recommend, for a similar color but a better texture, using DSSBFLR4, and putting it into the skybox instead of a horizon effect within the level itself. This will ensure that the texture loops less often, which will alleviate a lot of crust.

Great job, and Welcome to Releases!
El-fire
El-fire
thanks! tbh i was having alot of troubles with slopes idk how you guys do it but ill try to learn for next time!
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Jump on panel number 1, It'll take you to panels two and three

Really good recreation! may want to check why the speed booster that's placed right before the slope in the collapsing platforms section (whale chase in original game) doesn't force you into spinning state. I fell into the water multiple times there because of it.
El-fire
El-fire
just checked and it should be working, the boosters are force spin, and the ramp is force spin, it should force you to spin no matter what. maybe you're coming at it wrong? or maybe i just need to get rid of the speed boosters and learn how to make a speed panel so that the FOF itself will boost you.
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Does what it says on the box and does it damn well, (aside from some jank with the wall running)

especially loved the encore mode
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I haven't played adventure in 15 years, it's nice to go back.
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Way past cool!
For someones first level/map this is honestly really well made. A lot of passion and love was put into this and that is insanely evident just by the secrets alone. I got all the emblems and such before making this review and from me playing the level outside of the wall run area (Which honestly imo that feature in srb2 was never meant for horizontal movement.) the level is super solid and great for a first map. I can't wait to see more maps from this maker. (My reasoning for only the 4/5 stars is mainly some areas of the map geometry do feel rough around the edges like the slopes but other than that great map.)
El-fire
El-fire
Yeah I don't think I'm gonna use halfpipe utilities in my next map, it really didn't do all that I wanted that I thought it could do but it was still good for going up some things at least. And yeah slopes were my main enemy in this level, idk how all the big boy modders deal with these. Maybe with time I'll figure that all out but thanks!
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Really liked the bonus content that came along with this relatively high effort remake of Emerald Coast, the slope physics were a little unexpected to see and they were also a touch janky.
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Really fun, accurate, and speedrunnable.
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yep another emerald coast but this time it looks like the actual game
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