Emblem Hunt

[Open Assets] Emblem Hunt v1.2

Seems like some maps have been acting stubborn when creating their emblems due to sync issues, which this update aims to fix

Fixes:
  • Emblems should no longer simply vanish from maps if a sync issue occurs during a level load
    • Please let me know if you are still experiencing issues with missing emblems after this patch
  • Removed a loose 'Maps' folder from the pk3 file
Tweaks:
  • Riding on the tail end of the above fix, maps no longer need to be reloaded to change the number of emblems in a stage nor toggle xmas mode!
    • It should be noted, however, that your current map progress will still be lost
Just a small patch to fix an issue where green resolutions weren't aligning the warp menu UI properly. But I also went ahead and tweaked a few things to improve the mod's compatibility with more maps!

Fixes:
  • Green resolutions will no longer position the warp menu's parts in strange ways
Tweaks:
  • When warping to a checkpoint your character will now properly face that checkpoint's intended angle, just like when you respawn.
  • The warp menu has been enhanced to support up to 30 different checkpoints at once! This will also prevent checkpoints from overflowing out of the screen at resolutions with smaller widths.
    • "But Jon!", I hear you ask, "What happens if I have a map with more than 30 checkpoints in it?"
    • Well my dear strawman, if you have more than 30 checkpoints in your map...why do you have more than 30 checkpoints in your map?! Even final demo zone (the ENTIRETY of 1.09) only has 22!
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  • Cool!
Reactions: Shayan03 and Ynsns
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