And here we go! The last major update of EHZHangout! The mod will only receive bug fixes (if there's any to fix) and a port to 2.3 (I think I won't be here by the time 2.4 releases, though if anything, someone else could port it) from now on. Maybe some minor improvements, if necessary. I don't know. Hopefully not. Anyways, let's see how this old Starshy mod gets sent off!
Global:
- Updated the level select pictures
- Removed the "Hangout" gametype from the level headers; this doesn't mean it can't be used with Hangout servers anymore, though
Emerald Hill:
- Changed up the exteriors of the houses
- The violet house's interior is now separate; you get teleported into it to enter it. This improves framerate around the exterior
- Changed up the wood area's look
- Moved away some objects at the violet house's exterior to avoid clipping
- Made the sinks and the bathtubs actually start pouring water upon getting near/entering them (in the bathtubs' case)
- Changed up the Cosomania area; there's now a rocket that, upon everyone entering it, will traverse them to Cosomania!
- Some other lighting tweaks
- Added doors using the "PolyObject Door Swing" linedef type in both houses
- The other kind of waterfalls in Hidden Palace Act 1 now, instead of using an animated texture, use Linedef type 502 to be scrolled!
- Additionally, the timing of the dripping waters have now been changed; the amount of the dripping waters has also been significantly cut down
Cosomania:
The map has been completely revamped. No, the layout isn't completely different, it's still mostly the same, but now it looks better than ever! Check it out!
I have also mentioned that I'm working on a Christmas patch for the level pack. It's still being worked on, but at this point, I decided to just release v18 out of the way. Enjoy!
Thank you for playing this level pack, and thank you, Starshy, for creating it!