Can you believe I released Eggette without a milne kick, despite having animated one ages ago?
weird how that just slips by.
This might seem like a small update, and infact it pretty much is if you don't touch Battlemod, but at least you can dance!
Patch notes are as follows
-Added FKIK Frames (milne dance time!)
-Raised Weight to 110
-Eggette Burst now acts like a psuedo thok (1,1)
-Flying now has a 2,2 hitbox below it (to contrast eggman's 3,3)
-Sliding into enemies now tumbles them if they have any defence
-A counter for how many Tails Dolls and Amy Dolls have been deployed is visible on the HUD
-Tails Doll cost has been increased to 15
-Tails Doll has been re-worked to be much more aggressive, consistent, and slippery
-Tails Doll no longer randomly hurts you for being too close
-Amy Doll can no longer teleport to players
-You can no longer stack multiple amy dolls on the same player
-Amy dolls will ignore invincible players
-Amy doll now has a visible timer when latched on
-Tails Dolls and Amy dolls now respect the gravity orientation they were spawned in
-Pressing the Battlemod ability while carrying a teammate with fly carry launches them
-Many many bugs and null/nil errors have been fixed
Many thanks to Denny, Lumyni and CyanKnight for fixing up her battlemod code