I genuinely don't understand why the staff allowed this to be published in such an unstable state.
There are glitches, softlocks, errors, crashes, among other things in this that they really should monitor stuff like this more closely before letting it out on the message board.
Let's first start with the issues:
Issue Number 1: No stage is playable from the start.
What does this mean exactly? It means if you were to immediately start the game in multiplayer, no stages to select at all.
Additionally, and I don't even know what happened here for this to be caused: the game will crash when trying to load any other gametype.
Issue Number 2: Stages that have a completion area loop continuously when complete, or lead to a stage that isn't compatible with any gametype.
This means two things: you cannot go back to the hub world without cheats, and the game loads levels that were not deleted, usually resorting to the vanilla campaign. The last one is a common practice seen with these demos though, so I'll give that one a pass.
Issue Number 3: Black Moth's stage is broken on multiplayer.
Where if you die and respawn, you are stuck on the ceiling because the gravity flip mechanic works once. This also means if you are attempting to host this and go to Black Moth, all other players will be stuck on the ceiling because of this.
Issue Number 4: The rail grind section used for a loop-de-loop can kill you if attempted to get out of it.
This is usually for when you're in the wall, I don't really think using the rail grind for this job is necessary.
Now, the gameplay:
The only thing finished in this demo is Special Stage 1 for multiplayer.
Not even the first stage has been completed, half the level roster has NO endpoints that tell the game you completed the level, if you want to complete one of these you literally have to open up console to exit the level or type out the demo hub's map ID.
This is inexcusable for a demo. There should at least be some sense of finality before you make this public. If the bar really is set that low, I'd be convinced to move to other sources for addons if the quality control is this bad.
With that being said:
This demo is actually quite interesting in terms of how it seems like it's going to go. I do look forward to this being in a playable state, but with how this is shown right now, I cannot physically recommend this to anyone due to how unfinished it is.
Yes, the gameplay is fine for what is there, yes, the stages are pleasing to look at, yes, there is creativity shown in these levels, yes, there is something that can happen with this...
No, there isn't enough to do to consider this a public release.
If there is anything to learn from this, we should have work in progress showcase be a bit more intriguing to those who want to publicize their work.
Just making it so stuff like this doesn't bloat the addons & more list - as when stuff gets published here, I (and probably a lot of others) expect something that can be completed without cheats.
I really do hope this gets picked up again. In the meantime: play demo 0.1. I can confidently say that version can be completed without using the console
Firstly, I'd like to note that I agree with you, and this is not exactly the most playable. However, when I published this I did so because I burnt out... again.
I did what I could to make it somewhat cohesive before I completely burnt out and the project potentially died, nobody knowing any progress was made. This project's scope has gotten bigger over the... 2... years...? I've been working on it, and it's very hard to stay motivated to try do it all by myself.
Also, I was sure I made sure the levels were accessable via level select, but maybe I didnt test everything right?
Regardless, I thank you for your feedback, and I will take what you've said into account.
Though, if you, or anyone else would like to help, you can reach me on Discord via the link in the description.