Minor release to add support to SRB2infinity and fix some miscellaneous issues.
Sprite optimizations:
Grouped Gamma's Sprite2 freeslots together, to reduce how many are taken up. Previously used up 21, now only uses 7.
This change will break the existing 3D model. Sorry! Jeck is already working on it, so don't bother him about it please :)
Removed a lot of excess blank space on the sprites.
Time Limit improvements:
Made the starpost distance factor stricter, since v1.2 made the time limits just a tad too lenient for my tastes.
Time limit calculation now takes the boss's HP into account; longer bosses have more time, and vice versa.
Added Raid Bosses v3 support; the time limit will now scale with the bosses' extra HP.
Changed the secret taunt button to Custom 3.
Fixed birdie not having a drop shadow like the other flickies.
Added a console variable to turn off the laser beeeep; set "gamma_mutelaser on" in the console.
Added support for SRB2infinity.
Added a significantly more obnoxious warning for attempting to load Gamma in an older SRB2 version than supported. Stop complaining that it doesn't work, please.
Improved sprites, generously donated by @MotorRoach!
Each player color now has its own unique bird color.
Added a cool transition animation when failing in NiGHTS.
Flight Mode improvements:
Gamma can now hover over damage floors and death planes.
Gamma can now swim in intangible damage FOFs.
Fixed a bug that made the hover height above planes inconsistent.
Drive Mode improvements:
Gamma's overall top speed has been increased by an incredibly slight amount (from 30 to 32). This has the knock-on effect of making Drive Mode's top speed slightly faster than standard SRB2 characters rather than matching them (from 36 to 38.4).
You no longer bounce off of Gargoyles, or other pushable objects, when trying to push them in Drive Mode.
Time Limit improvements:
Automatic time limits are less strict on maps with many split paths.
Automatic time limits are less strict on maps with checkpoints that are spaced out extremely far.
Gamma ghosts now show up in Record Attack! These have many limitations and cannot show all of Gamma's animations, but it's a little better than no support at all.
Gamma's homing missiles now use the same code that is used for enemy players for bosses as well. (Slower projectiles with a 3 second timeout.)
Fixed a bug introduced in v1.1 where the timer with a double digit minutes position being offset incorrectly.