This update fixes a bug with the weapon cycler/switcher, makes all weapons available in record attack and adds a numeric display to the secondary ammo on weapons (if any).
This update is important as fixes the included json library potentially breaking other mods using the same library due to being in the same json namespace.
This update brings adds the Autoaim (disabled by default on clients but enabled by default server-side) and several options related to the Rings to Resources/Shields To Armor convertions.
Added autoaim, clients can decide whenever to use or not, the server can forcibly disable it just like crouching, swimming, taunting, sprinting, etc.
Added hooks DoomGuy.CanAutoAimAt and DoomGuy.PlayerCanAutoAim.
This version adds 2 new hooks named DoomGuy.DrawBeginHUD and DoomGuy.DrawEndHUD while reorders the HUD code for better moddeability in the HUD area (i hope),
This version fixes a bug where any vanilla ringslinger weapon (and elemental shield's fire trail) could instakill a doomguy player due to a damage value oversight.
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