Figured I touch up Jade Coast to make the track a bit shorter. Mostly to the underwater area because its too long and its a bit difficult to tranverse through. Also the pack goes by a new name called "Element Driftways". I felt like its a more suitable name and random is redundant at this point.

-- General --

Renamed Dirk's Random Map Pack to Element Driftways.

-- Jade Coast --

- Trimmed the underwater path and made it easier to tranverse through.
- Lowered slope on the safetly catch after the underwater ramp jump.
- Fixed an exploit where players would cheese the sloped U turn by driving off road on the higher ledge
- Fixed an issue where players would get stuck on one of the sand off roads
- Trimmed down final turn.
Been a long time since this map pack came on. Got bored one day and decided to map a kart map for the pack (Probably my first actual map that isn't a port or remake). This update features one new race track and several map improvements.

Jade Coast Zone:
kart0024.png


Jade Coast Zone from the popular final demo era map pack; Mystic Realm. With brand new custom textures and level design seen in a work in progress Mystic Realm Community Edition. Here you'll be racing on a sunny seashore filled with hills and gigantic landscapes and under the sea. Many Crawlas and Goggalas will be watching you race through this sunny paradise. But they won't harm you (Not unless you somehow get on their turf). This is a 3 lap race.

Other changes:
- Checkpoint fixes to the existing maps provided by Fayt
- Pac dots in the PWR Retro Maze remake programmed by Callmore


Credits for the Jade Coast map
- MRCE group: Almost every textures and flats provided for the map (Backported from v2.2 to v2.1 by me)
- Milly: Encore palette assistance
- Kart Community Resource: Colors from the SRB2 palette as textures and flats
- RalphJeremy65: Palmtree sprites
- Hyperchaotixfox: Green crystal sprites (From 2.2 community resources)

Hope you enjoy!
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