Deton Demon (Green Demon Challenge)

Deton Demon (Green Demon Challenge) 1.0

You are being chased by an unstoppable and invincible Deton! Can you out run it?

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Deton Demon Challenge is a mod inspired by the Green Demon Challenge from Super Mario 64. In this mod a Deton chases you and if you are caught you die instantly.
There are several commands to adjust the speed to your liking. It also works in both singleplayer and netplay.

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In order to get past the final minecart section of Arid Canyon Zone Act 2 at default settings you may need to do the minecart skip.

  • dd_minspeed <0+>
    • Default: 10
    • The minimum speed the deton will move when close to you.
  • dd_maxspeed <1+>
    • Default: 30
    • The maximum speed the deton will move when far away from you.
  • dd_catchupfactor <1+>
    • Default: 40
    • The speed of the deton is distance divided by catchupfactor. Essentially the higher the factor the further away the deton will be before hitting max speed. If you don’t want speed to scale with how far away it is from you then you can set minspeed and maxspeed to the same number and it will move at a consistent speed.
  • dd_delay <1+>
    • Default: 7
    • The seconds it will wait after you spawn before chasing you.
  • dd_damageothers <0 / 1>
    • Default: 0
    • Turns Deton damage to other players on or off.
  • Dirk & Whirl cause enemies who are not targeting the player to be unable to harm them which interferes with the setting for the Deton to hurt other players.
  • The Deton gets erased when it touches a death floor including the ones hidden in some of the walls. It will still re-spawn when you do though.
Made by j2b2.
Thanks to Cyen for helping with playtesting and creating the GIFs.
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  • ShadowLoop.gif
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  • SpecialStage.gif
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  • DetonStartLine.png
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  • Cool!
Reactions: plantboi and Soniso
Author
j2b2
Downloads
2,137
Views
2,379
Extension type
lua
File size
5.1 KB
MD5 Hash
9974cc00e83fbd535735ea0a890cde63
First release
Last update
Rating
0.00 star(s) 0 ratings

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