These are simply amazing courses!
I really enjoy the simplistic layouts, they're fun and the gorgeous aesthetics lend to them a ton! On Hard speed, Monkey Island is pretty tough as the original games are, but can still be mastered, and the new Puyo course expands on the difficulty with the bouncy Puyos and falling blocks! My only worry is the falling blocks lack any warning as to when they fall, but they have a pretty regular pattern one can memorize in the race.
Also, the remixes are super good! I seriously love it when levels come with their own original tunes, and these are fun remixes- I like them a lot and they fit well!
I can't wait for the future courses, keep it up!
Superb visual design theming and aesthetics in general. Song is a nice bop as well. I do feel like there could have been more use of slope physics or peril in general, given the nature of the Monkey Ball games. Main thing would be the lack of a major catch-up shortcut, especially given the nature of the track being significantly more dangerous while going fast with normal catch-up items. Might I suggest one that travels through one of the level-warp gates~?