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cotopack presentation.png

cotopack presentation crossover cup.png


Hello racers!

I am honored to present you my pack: Cotopack! It features multiple Cups, one being inspired by classic SEGA franchises such as Super Monkey Ball and Puyo Puyo, and another one inspired by multiple franchises accross gaming.
You will find in this pack lots of original sprite work, I hope you will enjoy it.

Cotopack v8 contains:

SEGA Cup:
  • Monkey Island Zone [v3.3] MAPRG
  • Puyo Puyo Gardens [v2.3] MAPRF
  • Planet Flora [v1.1] MAPRI
  • ChuChu Space Staidum [v1.1] MAPRM
CROSS Cup:
  • Spelunky [v1.1] MAPRH
  • Youkai Mountain [v1.4] MAPRJ
  • Picture City [v1.3] MAPRL
  • Zandunia Beach [v1] MAPRN
SECRET Maps:
  • Delfino Plaza [v1.2] MAPRK
  • Donkey Kong Tower [v1] MAPQS
  • Puyo Puyo Gardens XL [v1] MAPQT
CREDITS:

For contributing to Cotopack, many thanks to:

nekozneko for testing and for cleaning up art for Youkai Mountain
Jelly, Diggle and Fayt for their guidance and help in general with ZB and level design
Jugador, Callmore and Ashnal for some of the LUA featured in this pack
Raivolt and Achiiro for the additional art (sneaker pad and springs) featured in some tracks
Aqua for hosting so many playtests
Everyone that worked on the Community assets pack
Pippu, Wald, Logan, Chengi, SeasideDoe, my friends, and everyone who shared feedback on discord and the mb
KK for making the funny kart game

...and you for playing :)

More details regarding updates and credits in the update post.
Please contact me if you were not credited correctly.

Trailer for Cotopack on YT
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Author
cotomili
Downloads
17,106
Views
28,391
Extension type
pk3
File size
22.5 MB
MD5 Hash
2967de4952c01656cb989023be6f2497
First release
Last update

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Latest updates

  1. Cotopack v8: time flies

    Hey gamers, it's finally time for the last major update for Cotopack! Cotopack v8: New map...
  2. Cotopack v7.3: Time attack!

    Hello gamers, a quick update for Cotopack, it is now playable in record attack or whatever the...
  3. Cotopack v7.2: various fixes and changes

    Happy 2023 gamers! Cotopack received an update in the form of various tweaks: Changelog 7.2...

Latest reviews

Excellent high quality maps, with very colorful visuals and incredible attention to detail for each franchise. Absolutely amazing.
Upvote 0
cotopack contains a fantastic set of maps that are all adored with great art, engaging layouts and, simply put, a great time to spend playing on.
this pack deserves the 5 stars.
Upvote 0
visually and thematically outstanding, can't believe it's considered complete now, hope to see more cotomili content in the future.
Upvote 0
cotomili knocks it out of the park. There's not a single map I dislike, and it'd take me too long to sing the praises of each and every single level. However I have some feedpack I put in the discussion tab that I hope you'll addess: https://mb.srb2.org/threads/cotopack-new-track-chuchu-space-stadium.33153/post-588771

Keep up the good work!
cotomili
cotomili
thank you jug for the precious feedback. I can't promise I'll fix everything because changing the levels geometry can be tricky in some instances but it will definitely help me improve my future maps
Upvote 0
All the maps are pretty solid in layout and in decoration, i really like your pack! it motivates me to do more maps also! hehe
cotomili
cotomili
thank you mattioz, I'm glad that my work motivates you because the feeling is definitely mutual, cheers!
Upvote 0
Great maps, but is there no Jet Set Radio themed track so i must take points off for that. Please add a JSR themed track in a future update or i will be even more disappointed than I already am
cotomili
cotomili
Fun fact: I have some work done on a jsr track, it is on hold because of how demanding the art assets are, maybe one day I'll be able to finish it...
Upvote 0
These are a great set of maps, Visuals are simple and punchy and most corners are directioned well on a first playthrough.

Curious what the road width on the 1st corner of the monkey ball map is cos i believe its quite tight, even with few player counts.

PuyoPuyo map is nice and relaxing, i dont have many issues with it right now
cotomili
cotomili
Thank you for playing and for the feedback, it's always helpful.
Yes retrospectively I do agree that the road in the monkey ball map is too tight at times, it is due to my inexperience with the game at the time. I was so excited to make a map that I jumped into ZB without taking the time to fully grasp how the racing feels. As a result I was unaware of the scales and how different it is to race on an track alone vs. multiplayer. I might tweak it one day but first I want to improve in map making in general!
Upvote 0
These are simply amazing courses!
I really enjoy the simplistic layouts, they're fun and the gorgeous aesthetics lend to them a ton! On Hard speed, Monkey Island is pretty tough as the original games are, but can still be mastered, and the new Puyo course expands on the difficulty with the bouncy Puyos and falling blocks! My only worry is the falling blocks lack any warning as to when they fall, but they have a pretty regular pattern one can memorize in the race.
Also, the remixes are super good! I seriously love it when levels come with their own original tunes, and these are fun remixes- I like them a lot and they fit well!
I can't wait for the future courses, keep it up!
cotomili
cotomili
Thank you for playing and for sharing your thoughts, this type of comment really keeps me going and I appreciate it! Good point about the falling blocks, I can't promise I'll improve it right away but I definitely listen to all feedback. I'm glad that you also took the time to appreciate the remixes! Can't wait to share you more of what I have in store!
Upvote 0
Superb visual design theming and aesthetics in general. Song is a nice bop as well. I do feel like there could have been more use of slope physics or peril in general, given the nature of the Monkey Ball games. Main thing would be the lack of a major catch-up shortcut, especially given the nature of the track being significantly more dangerous while going fast with normal catch-up items. Might I suggest one that travels through one of the level-warp gates~?
cotomili
cotomili
Thanks for playing and sending feedback!
Yes, the general design of the track can be quite minimalistic at times, it comes from the fact that I'm learning the editor and didn't want to get too ambitious for my first level. However I love the suggestions and I definitely would consider making it even more monkey ballish if I ever have the opportunity to update it!
Upvote 0
Welcome to releases!
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