DoLoops has the same issue HPU has with going onto ceilings being weirdly inconsistent, and I think it'd be better suited to staying as a wallrun for now. The wallrun isn't quite as well-balanced as HPU's, but it's sooooooo fluid. Going from a drop dash to a wallrun feels like spindash jumping in SA1 if it didn't ask you to stop at all.
Obviously there's nothing to really take advantage of this beyond some bits in ACZ and of course, Half Pipe Test. Which is a shame, but that's not the fault of the mod, so I'm not gonna care.
Most other things in this mod are just, not really of interest to me, but it's cool that there's so much content. I'm just reviewing off of what I paid attention to, DoLoops, and whether it was fun and polished or not. To which I say it is fun, and probably took a lot of effort, but it could use a bit more polish.