tl;dr - Performance for ChronoShift should be better now, especially with slipstream. There might still be performance drops when playing with a large number of people. Also, gnomes received some improvement.

- Hero Race -
Layout - Added an invisible wall to prevent people with high-speed mods from flying to unintended locations.

- Gnome Forest -
Lua - Fixed hats getting ahead of players in specific circumstances.
Lua - Hats will now drop if the player gets hit or fully consumes their mach 3 boost.
Lua - Hats will now stick to the player until their mach 3 boost is gone.

- ChronoShift -
Layout - Removed translucent glass in some areas and replaced it with solid glass, or just removed it entirely. This should help with performance.
Layout - Added a few signs to help with conveyance.
Lua - Removed slipstream interoperability - this means that players cannot slipstream off of other players in different timelines anymore. The code was too performance intensive in various mod-heavy servers to be on, bordering on unplayable. We are collaborating with Ashnal to see if we can have a cleaner room implementation of this directly on Boostlib.
Lua - Optimized explosions to be less performance-intensive specifically in this map.
Lua - Fixed some sound issues with dropped Bananas and Eggman Monitors when heard from a different timeline.

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